It’s finally here! You can now watch our devlog covering shaders and their applications in ACCURSED. We’re also making steady progress on the core game systems and can’t wait to share them with you, soon! Video link in our bio.
Don't forget to wishlist ACCURSED!
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At long last, despite logistical delays, our Steam page and studio website are finally live. We’re excited to be able to say you can now wishlist ACCURSED on Steam, and we hope you choose to check it out!
⚔️https://t.co/BnHg22yy1F
⚔️https://t.co/hrQqdClrpH
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We’re back together in our physical workspace! You might notice the videos moving forward having more physical media and shenanigans. Check out what we have to say on tiles this week, and stay tuned for the long video at the end of the month!
#gamedev#indiegames#ACCURSED
Hello all! No video this week due to school move-ins and page construction. Look out for next week's tile layout short, and for our next long video dropping next month, covering 2D shaders.
In the meantime, here’s some previews from ongoing development!
#indiedev#ACCURSED
We've made a tutorial covering practical tilemap fixes, for helping all janky tearing-related frustrations! Follow along for updates and more gamedev tips as we make our game ACCURSED.
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While we work towards our next long video, we’ve been covering a few basic foundational tools & topics in shorts! Check them out at our YouTube in bio.
#indiedev#studentdev#ACCURSED
Hello! We’re Apocalypse, a student-composed indie devteam currently working on Accursed - a narrative-focused soulslike.
Although early in the process, we plan to post regular updates - check out our first devlog video by clicking the YouTube link in bio!
#indiedev#indiegames