she/her |🏳️⚧️| 24 |⚠️will flood ur tl with limbus and other art ⚠ | please don't find me mysterious I am just dissociating | dm obsessive thoughts at 3 am
@Zeebrongis "Do me a trick" type of deal. I believe in Sawyer as a director, but I don't think a studio whose all employees are expecting a guillotine falling for their head in the next 5 years will do great.
I’m so sorry for everyone at id Software affected by these layoffs.
I know what it feels like to leave id while id goes on. It’s a strange and painful thing to step away from a place that holds so much of your work, friendships and history.
The people at id have done a great job moving that legacy forward. DOOM, Quake, and Wolfenstein are not easy names to carry on, especially in today’s industry. The last few games showed real care, skill and respect for what those worlds mean to people.
A note on digital preservation: id's history is critically important to the history of games. I’ve preserved id’s complete early history from our start at Softdisk through to August 6, 1996, including materials and assets that, as far as I know, id itself no longer has. I hope someone is doing the same for the company’s ongoing legacy (the work, code, assets, stories and the people behind them).
I’m thinking of everyone at id today, and everyone else affected by yesterday’s layoffs. Romero Games was there a year ago. I know how devastating it is, and my heart's with all of you.