@Joshua_WD Haha, I think having experienced it in real life made the game click for him even more 👍 He already plays Minecraft and Roblox, so this was a walk in the park for him! Looks like I’ll need a “son difficulty” update 😂
A little embarrassed that the first thing I built with ChatGPT 6.1 Sol was… a game about dodging crow poop. But here we are 😂
This morning, while taking my son to kindergarten, some crow poop landed right next to me.
My son: “Crow poop!”
Me: “That was close! I’ll make a game where you dodge crow poop.”
And that silly little conversation turned into this game lol.
I even had Codex export the video attached to this post.
◆ How I made it ◆
I wanted to see what it could do with just one prompt, so I deliberately went for a one-shot build.
One prompt. No revisions. No fixes afterward.
It actually turned out pretty playable, which is honestly impressive.
👇 The prompt I used 👇
Build a fun game that even young children can play. I plan to eventually publish it on https://t.co/jwV3mzeBZq.
Here’s the concept:
Crows perch on overhead power lines and drop poop. Your job is to keep dodging it.
The player controls a person on the ground. The game is set in present-day Japan, with utility poles and power lines running between them.
Crows fly in from off-screen and land on the wires. After landing, they make a few small movements, then drop their poop. Once they’re done, they fly away.
As time passes, crows arrive more frequently, gradually increasing the difficulty.
Keep the controls extremely simple: just move left and right to dodge.
Use the highest-quality assets you can and aim for a polished visual style that feels like a finished game.
I’ll provide the music. Give me a music-generation prompt describing the track you’d like, and I’ll supply it.
Deliver a complete, playable gameplay loop.
────────────────
Play it here 👇
https://t.co/yg6ZTbASTz
or
https://t.co/GajLMIPzyv
Thank you for the kind words! I can understand why some people might want to keep a successful prompt to themselves. But I was so amazed that a single prompt could turn an idea into a playable game that I wanted to share a little of that excitement with others. I really appreciate your warmth and encouragement! 😊
Thanks, Josh! That’s exactly what amazed me too—something silly happens on the way to kindergarten, and a few hours later it’s a game we can actually play. Until very recently, that just wasn’t something I could do. It’s such a fun new way to turn everyday moments into something. 😊
He hasn’t tried it yet! I’m picking him up this evening, and I can’t wait to let him play when we get home.
I’ll be keeping an eye on the crows on the way there, though. One game is enough for today. 😂
A black cat's night stroll along a moonlit canal 🐈⬛🌙
CatWalk — a one-button 3D browser game.
Zero image or audio files: the town, the cat's animation and the jazz are all generated in code. The whole game is ~200KB.
Claude Opus 5.5
▶ https://t.co/c2xfDPtGVF
#threejs #indiedev #gamedev #WebGL
I updated "Cat Walk", a game I originally made right when Claude Opus 5.5 came out! 🐈
Really love how it turned out.
Can you beat it without making a single mistake while catching all the fireflies? ✨
🔗 https://t.co/AM0CmdLjKC
Claude Opus 5.5 keeps getting hyped as “insane” and “great for game dev,” so I tried it.
https://t.co/c2xfDPtGVF
It’s genuinely ridiculous.
With instructions that barely covered what I knew how to say, it still one-shot something way beyond the image in my head…
The only tweak I asked for was turning the SFX volume down a bit.
No other revision requests at all.
It even covered the parts I never asked for.
Felt like a sharp developer casually going, “How about this? I mocked it up real quick.”
I’m just a humble vibe coder, but playing it hit me harder than I expected.
If someone like me can get this out of it, of course the people who actually know what they’re doing are going to ship terrifying stuff… honestly scary.
I’ll post the prompt as-is in the next one.