Lately I have been working on another game in my free time. This will be my 14th mobile game in the past decade. For anyone interested in using #Flutter for #gamedevelopment, this article I just published might offer some assistance! https://t.co/1e8aTS2gLq
Any interest in hearing a in depth technical talk on Android Architecture Components? We are using some very interesting techniques on my team to minimize crashes and maximize the amount of unit-testable code.
We completed our first conference speaking event! @QAIquest had us teach a 90 minute workshop on how you can identify performance issues on your team and solve them using some cool API tools. We had a wonderful time, and a packed house! It has been a wonderful event so far!
@programmer_just@munificentbob I agree. This would certainly make discovery far easier. Honestly, the only reason I found this was because I searched for "2DArray".
One of my favorite things about working on #flutter has got to be https://t.co/mm1qdpbhMk. Recently I discovered Piecemeal by @munificentbob, which has some great tools for managing locational based math in 2D games. -> https://t.co/UmKpl9pwOv
#flutterlive are there design guidelines available for using the Android back-button? Most of the sample Flutter applications I am test-driving do not seem to acknowledge this functionality.
Writing unit tests on Android is notoriously difficult. Here are some of my tips to make it a pleasant experience: https://t.co/fySyi4a6ne
#testing#android#kotlin#unittesting