Here's a feature I've seen requested a million times without a solution: temporarily hide selection boxes.
Precision drags are pretty tricky when you have selection boxes blocking your view. With my tool, you hold f, and all selection boxes disappear until you release the key.
@Anaminus One very unintuitive thing is that InputObjects stay live longer than you might expect, leading to this behavior: https://t.co/eKX7O731kL
In short: you may be able to track the mouse across the entire screen even in a custom implementation.
@MaximumADHD Story of my life, lol. I have a roll-your-own stylesheet implementation for a project I'm working on... if nothing else, having an implementation in Lua means you get better control.
I suspect the property mixing will be a feature only your solution has.
@asimo3089 I've always thought the clever solution to cheaters is to detect, but not punish. Then, match-make them all into the same server so they can ruin each others' experience. I know some games do it.
@TheNickmaster21 You should try writing Luau in the internal text editor. :P
I know ymmv, but I found the Luau static analyzer was running on the same thread that processed text input, so there was killer (2s) input lag. That's what forced me off-platform.
@sleitnick I was never able to find a good reference document to look up the "space" which pixel position is measured in, so I made one & posted on the dev forum: https://t.co/cXf4A3zA4n
@sleitnick Here's another good one: TextButton.InputChanged will give you a number with the GUI inset _even if_ the textbox is inside of a BillboardGUI (which don't even have a concept of GUI inset).
@sleitnick I think you probably defined a different T when you were defining your `Bin` table. Try removing the <T> after Add. Or be explicit with your return type.
Alt-clicking to select parts in studio was always a feature that annoyed me. For my build tool, I have alt-click open up a pop-up that allows you to select a model instead of a part. Normal clicking just selects a part.
@sleitnick@MaximumADHD That's a good page -- lots of ideas there. I'll also give you my solution if you want to pore through it.
https://t.co/CjLUvI3TIX
All told, I haven't yet seen any silver bullets...
@Crykee@yourius I don't speak fluent crypto-bro but I think he's envisioning lootboxes aka gambling, which is... a contentious feature of both games and society.
@Onogork My plan is to decide what I think is fair, then price it on roblox & on some other platform so I get the same cut regardless (you'd have to install the plugin manually if installing externally).
I'm certain 82 pence isn't fair for you.
@Onogork This has been my bane, too. I try to do my best to tell the user what they can expect in real time by using a wireframe, then let the chips fall where they may w.r.t. voxel update time.
I've tried chunking the updates to marginal benefit.