@bridgemindai Yea dude lets call it "token efficiency" when the models are actively NOT THINKING. Think about that, a reasoning model, that isn't reasoning. 55% of my GPT 6 SOL turns (sample size of 27 large scale production sessions) had a complaint attached.
@thsottiaux god shut up dude pro 20x is so worthless and you guys don't have a very long refund period. 400$ down the drain. 20x has the limits of a plus plan and gpt 6 sol is a complete waste of time and effort for me to even try to prompt. gpt 6 astra is completely stupid but eats limits
@dummerspast39 Dude it's so fucking hard to make this shit reliable for me, I've made a bridge that adds COS as a provider for claude code desktop. So I've just been running everything there. It would be so OP if it "just worked" like the normal endpoints.
@haydendevs claude code desktop w/ claude ui mod so you can use any model in it and use the desktop app with a free claude account (no sub needed) https://t.co/YACa6oZksZ
@forgebitz I made a claude code desktop plugin that lets you use any model in it, main session model or subagents doesn't matter. mix & match your models in claude code desktop.
https://t.co/PkFQWJSSw1
@RhysSullivan what do you expect? hide the answer from it if you want the actual response. don't play with it. damn thing isn't a person with lived experience. ask it some real questions, get something done, you're using a supermodel and you're just toying with it. do that with sol.
@Graalitoo Please, real global illumination, direct/indirect lighting, diffuse indirect, PBR/material responses, hard/soft shadows cast from sun & emissive point lights, tonemapping/color grading, reflections/specular response, yell that into it! make your game look pretty!
@thsottiaux The issue is exaggerated by being active at the PC using the openai desktop app on windows! While I went to sleep with /goal my same sessions went 30% -> 18% over 6 hours of active goal use! The second I come back and am back on PC, instantly 18% -> 0% in just two hours! 5x pro
Working on multiplayer functionality in the new engine! Also tested some of the older maps that weren't procedurally generated, they look AWESOME in the new lighting system!