Take another look at the design process for Crisis of DreamCell's levels! This level had a very different look early on, but when redesigning it for the demo we wanted to keep the same maze like feel! #screenshotsaturday#blocktober#indiegame#gamedev#UnrealEngine
As an aspiring Level & Environment Artist, everything begins with a blockout!
This 3D environment is fan art inspired by Ubisoft's Star Wars Outlaws game universe.
more here: https://t.co/rjP8BO6J3D
#Blocktober#blocktober2025#leveldesign#blockout
Hey everyone! 👋
I’d love to share the progress I’ve made over the past few weeks for this #Blocktober. 🚧
I’ve been working on a third-person action level inspired by Uncharted and Tomb Raider, focusing on platforming and level scripting. 🧭🎮
(Continue in the comments...)
Thanks to @BlazeDillon for entrusting me with his personal SG1 map project so that I could bring it to life in @Splitgate 2. "Schism" was a fun map to make and a great opportunity to study the work of a master. Many thanks! #Blocktober
I was a little sad I couldn't get something form #blocktober but then I realized I have been doing level design! Each room I craft and the way I make my room based procedural generation is perfect for this. #UnrealEngine#pixelart#indiedev#gamedev
🎃 Happy Halloween and happy #Blocktober! 👻
Here’s an early peek at Bluegrass Fields in blocking stage - with the grass acting like ghosts (‘cause you can’t see it yet*!) 👻🌾 *well… other than in the last screenshot
#gamedev#leveldesign#indiegamedev
For this years #Blocktober I want to share some screenshots of A Doom Eternal inspired Level I made this Summer.
The Level is 30-35 Minutes in length with fully scripted encounters. I made it in IdTech7.