We are pleased to announce that we have been working with @00_Bruni_00 for a few months now, an incredible artist who showed his amazing potential in Rotten Apocalypse and Call of the Void! He will be in charge of the new monster redesigns and other elements for Voidwalker.
Call of the Void placed 5th in ModDB's Players' Choice Mod of the Year 2025. Competing against Stalker and Half-Life 2 mods. 8,000+ downloads in just 3 months.
Thanks to the Rest in Pixels team for making this happen
🔗 https://t.co/ZmRlqRKFjl
We've passed the first phase of the ModDB awards! Thanks! BUT NOW WE NEED YOUR HELP AGAIN. Every mod needs to be voted on again to see if we make it into the top 100. All you have to do is click the link below and then click "VOTE".
https://t.co/NtC8ywUpFT
In terms of Quake 2 modding this year has been all about @Q2CallOfTheVoid and now it’s time to vote for it! Let’s support the people who keep this game alive! Vote here: https://t.co/Eod8ZGJSCj
Call of the Void is available for voting in @ModDB mod of the Year awards! If you've enjoyed our Quake 2 mod, we'd love your support 🙏
just enter to the following link and press vote!
https://t.co/sB5cG0AzBU
Do you want more @Q2CallOfTheVoid ? The Halloween update gives you access to the new Void hub, which also leads to Konig’s Call of the Doomed episode. Frag away in deathmatch versions of the singleplayer maps and fight new hybrid monsters. Download here: https://t.co/yhdrRZrilj
Call of the Void 2.0 has been released!
Changelog (summary):
- Map fixes for Call of the Void.
- 4 new monsters.
- New hub map: Void Hub.
- New episode: Call of the Doomed by Konig (Q1 shareware conversion).
https://t.co/sB5cG0AzBU
I’m often asked who’s been the most influential modder in the Doom community. My answer is always the same: @BrutalDoomGuy. Brutal Doom brought the game to new generations, and the impact was MASSIVE. Marcos, take your time, brother, you’ve already given us more than enough.
@BrutalDoomGuy Brutal Doom was the first mod that opened my eyes to Doom’s modding potential. After 20+ years playing and knowing countless wads/mods, few ever hit me like that one. It deeply influenced my own work, when I first saw it, I thought: I can try this too! That’s how Bloom was born.
News:
I'm working on a new game based on Quake engine, this time with BLOOM Team, we can't say anything for now but we will give more infos about it soon!
#quakecon@bloomteam666
Many of you have asked me about a sequel to Bloom. The truth is, my mods Call of the Void and QDoom, as well as the game Voidwalker, are clear spiritual successors. The spirit of Bloom will never die!