@quackarooners@SpaghetMeN0t just convert the geomtry to NDC, and use a grid to cut out the silhouette. From the boundary of the cutoff grid. We can get exact the same result. The SDF of view silhouette is kinda interesting :P
Now it also support adaptive remesh where curvature is higher, the more dense the area will be. It's available on my gumroad now:https://t.co/Ng3vUTpz1M
#b3d#gn
Minimum Spanning Tree using Borůvka's algorithm. Most of videos only talk about Prim's or Kruskal's algorithm. But both are not suitable for geometry node because they execute in sequential orders while Borůvka's algorithm is running in parallel
#b3d#GN#MST
Least Square Sphere fitting. The analysis method is minimize (x-c)²-r² which is a little bit wrong but works fine for sphere-like shape. Gauss-Newton method is minimize (|x-c|-r)², so it's more accurate.
#b3d#gn
@fishwfeet You can see the timings in the video. It's linear to vertex count. Each vertex will have a event. By computing when it happens for each vertex and then select the closest one will happen.