IGN nos trae info exclusiva de FF Resonance!
- El primer Final Fantasy 2D-HD
- NO es un port ni un remake de FFBE, pero usarán su historia y personajes
- 30~40 horas (60~80 para el 100%)
- No ATB. Sistema de turnos reales
- Barra de vulnerabilidad
- Debilidades elementales
The kids of tomorrow will never understand the joy of finding a cool two player browser flash game during computer lab and controlling your character with WASD while your friend uses the arrow keys to control his
@TeamYouTube , my brother got his channel hacked and wrongfully terminated as a result.
Please reinstate it and give him full access again. He didn’t do anything wrong
Don't really know this guy & while I realize it's very easy to dive into someone's character off this or go "hahah bro lost 13-0 and is trying to talk about spectating"
A better conversation is tackling why someone might feel this way, why it's wrong, & why all are welcome -
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The FGC started very small from a humble beginning. Arcade culture is something that very much laid the foundation for what "hype" in the FGC would become today.
Back then you had to pay to play, and what made it accessible wasn't the game itself or it's mechanics, but instead the low cost of an arcade play and your proximity to an arcade.
A single coin (if you were good) had you there all day, if you weren't as gifted, you'd wait in line with a quarter down and your eyes peeled watching the action in front. Every match counted and the hype came from seeing the person holding down the setup finally losing.
This type of environment lent itself well to trash talk, storylines, and eventual tourneys because it was so intimate, different than the way we see so many online tournaments now. This created the space for community to grow close, create rivalries, create bonds, you'd have it all if you were blessed with an arcade scene
There's that keyword though ; blessed.
Not everyone could be blessed with :
- The money to pay constantly
- The proximity to an arcade
- The skills to be good which, in turn, made you memorable.
These very tangible things did not allow you to foster the intangible parts of the FGC we all really want > Community & Acceptance.
I think if you genuinely feel the fighting game community has too many cheerleaders, you probably never had anyone really cheer for you in the way that I've always tried to do for those I know.
I've cheered for Evo grand finalists
I've cheered for Top 8 placers
I've cheered for my students
I've cheered for people that went 0-2
I've cheered for my fiance at a party for a smash bros match
like dude, it's not cringe to gas up people in our community. OR, to playfully trash talk our homies, it's actually REALLY fun.
I pity anyone who denies that aspect of this great community, fighting games are so intimate, I often quote how cool it is we have a LEGAL way to beat the shit out of each other and can be friends after.
Competitive Fighting games need bracket cheerleaders, it needs out-of-bracket cheerleaders, it needs community thought leaders that cheer for someone doing their first combo or playing their first time on stream, even when they lose, maybe even harder when they lose. <3
Keep cheering ya'll =)