Japanese solo indie game developer. Building Project FoF — a 2D pixel art ARPG. Sharing the journey here.
Unity / Aseprite / 日本の個人開発者 / 2Dドット絵アクションRPGを制作中
This is one of the animations from when I was still figuring it out (just one leg, 4 frames). Comparing them, the final version feels way smoother to me!
Drew the player's melee attack animation for my pixel art game!
Just 3 key frames for now — anticipation, impact, and recovery — to get the timing right in-game.
The attack was just a stick figure until now, so this is a big step up!
#indiedev#pixelart
Added patrol state to the goblin in my pixel art game!
Walking back and forth between two points using the chase animation from the other day.
Custom physics keeps the speed consistent even on slopes.
Added knockback and hit stop to the player's attack feedback in my pixel art game! 6 frames of hit stop felt too heavy for melee, so about 3 frames seems just right.
1st: Before / 2nd: After
@bromanguy0 The fluidity in the attack animations is so satisfying to watch! Having done some animation myself, I really appreciate how much work goes into making it look this smooth!
Goblin chase animation for my pixel art game — just 3×2 key frames in Aseprite!
Only moving the legs and bobbing the upper body for now, but it looks like a good starting point. What do you think?
Brushed up the goblin's look in my pixel art game!
Cleaned up the silhouette and added 3-tone shading in Aseprite — I think it turned out way better!
Which do you prefer, before or after?
Just published my first prototype — Project FoF
A micro 2D platformer exploring movement, jumping, and camera feel for an upcoming pixel art Metroidvania.
Play it free in browser (5-10 min) 👇
https://t.co/oe8PUs40f0
#gamedev#indiegame#solodev#indiedev#platformer