Vyšla česká hra 11th Dream (@11thDream_Game) od studia Blue Pulsar Games. Jde o avantgardní multiplayerovou střílečku pro více hráčů. 11th Dream si můžete vyzkoušet na Steamu. Gratulujeme!
https://t.co/omtd8CNHiK
We are opening the map editor and map generator for everyone! You can create your own levels and play them together in multiplayer.
Blog: https://t.co/JwwVaDKr8J
Steam: https://t.co/cv9or1lyBB
#gamedev#indiedev#update#procgen
Working on map generation for our editor. Perlin noise is a good friend. 😄
And once you save the map, you can play it with friends in multiplayer! The netcode take care of all file sharing. ↗️
#gamedev#indiedev#procgen#screenshotsaturday
Stream is now online... Thanks everyone that took the time to watch it. It was a lot of fun to do! :)
Game Engine Entity/Object Models https://t.co/D5a6R1GV85 via @YouTube
Winter Update has been released!
- new map Verticality
- snowing weather
- in-game settings
- much much more
- and we are still on sale -75%!
https://t.co/aqjAiZiF9l
#indiegame#indiedev#retrogamer
We've just released Vertical-Slide Update! We reworked the collision algorithm and allowed players to slide up against walls 🔼⬆️⏫🆙
Read more about the algorithm on our blog: https://t.co/TX7up04QI9
Videoblog here: https://t.co/NdULc6ztFp
#vertical#gamedev#engine
Today I was playing 11th Dream campaign and noticed that Taking Apart is a GRAVEYARD. So many players died here and left their mark...
#indiegame#screenshotsaturday
I think I am done with improvements of collisions!
If you ever think of programming collisions on your own, rather think twice. 😄
Detection is just the first thing, but solving collision response with N triangles... And then resolving support...🤦
#gamedev#indiegame
Hardcore #gamedev, collision detection. Suggested collision contact points and normals finally look sensible to me. Well, now filter them and perform collision response. This new technique should improve in-game movement a lot...
#screenshotsaturday#Engineering