#spectember Day 1!
Just got some sketches I liked while bored at work. I've been working on basic ancestral anatomy stuff so I got a looooooot of redraws to do lol
#specevo#art
[1/2] Some of you might recognise the procedural animation we did in our last game - Rusted Moss. We are using the same techniques for Iron Bramble. This time, with dress physics!
#indiedev#indiegame
iridoviruses are a family split into alphairidovirinae and betairidovirinae, alpha iridoviruses infect a few vertebrates: amphibians, teleost fish, lizards and turtles
unlike bugs, it manifests as hemorrhages, dermatitis and erythemas from damage to liver, kidney and GI tract
A reed, wood, and fishbone vessel from a vast and shallow (~3m) sea. It drags floating platforms hanging with filter-feeding molluscs harvested for sea silk, bringing them to plankton blooms.
#sunspire#worldbuliding#art#boat#fantasy
Ecology of #sunspire world’s shallow (~4 m) hydrothermal sea, the Balneum. Chemosynthetic organisms double the productive capacity, creating a parallel guild of primary consumers that filter sand and silt
#speculativeevolution#worldbuilding#fantasy
@Tawadros15 Freshwater sponges (Spongilla) live everywhere in the northern hemisphere, freshwater crabs are common in Asia and South America, freshwater seals also live in Lake Ladoga
On the trail of the Necklace Carpetshark (Parascyllium variolatum); a shark that looks and acts more like an eel than a shark.
The Bizarre Necklace Carpetshark https://t.co/WY7cElrnbf via @YouTube