@Missingno123311@BobOnTheKebab Most MM games are simple to pick up and control, while much of the challenge comes from masterful execution, making them approachable to any audience. Why does an E-rated game necessarily need to be easy in the first place? Difficulty isn’t inherently a bad thing.
@Missingno123311@BobOnTheKebab but saying Mega Man is destined to be nothing more than a children’s game is incredibly reductive lol. Why pigeonhole an entire series like that? I’ve never heard any insight from devs that it was intended to be particularly easy.
@Missingno123311@BobOnTheKebab I don’t see how higher difficulty/skill ceiling equates to an “accesibility problem”. Why should a designer need to conform to the lower difficulty of more popular or successful contemporaries? Feels like it would compromise developer vision for the sake of mass appeal.