@JhinWhynn They’ve probably diverted (or cut) resources and moved them to work on RE Veronica or whatever other project they have in the works. Japan pretty much is bank rolling SF6 and appears to be fine with the state of the game so they probably don’t care for it.
@emezie They stood in place for a whole 144 Frames? Take your ground during the animation, 48 frames per stock you can walk up and still not eat a beam. I’d say it’s more unfamiliarity with the MU than fear of eating a beam.
@RyanJosephHart I think people would care less if there were more regular meaningful changes to top tiers but then that becomes a case of chasing your own tail trying to bring top tiers in check. Thats just the nature of a competitive game ig. Just enjoy who you want I say.
@dankyff@latif_7 I’m think crHP feint crHP seismo sjc aBK stHK sjc ex TK would have give you that little extra drive/damage haha the stHP feint shenanigans looks neat tho esp when they don’t take their turn back ha
@Roozu91 No question JP. At equal skill levels JPs kit is just too good. Amazing AA, amazing neutral pressure, amazing close range/normals, amnesia when burnt out and then stall for meter.
Sure viper can convert damage off a stray seismo but JP can as well from a departure for less drive
@AggrendWoW I just would like to see something that while doesn’t make Prot damage over the top, but makes them a competitive tank which can potentially be done through raid utility. (Maybe also give them a windfury?)
@AggrendWoW In my opinion the best way to approach warriors without making them “too strong” would be increase their group utility. In the way of defensive; this would hopefully increase the appeal of protection warriors as well. Also shield mastery and vigilance on the same slot