CSS UPDATES:
- Death/respawn flow now exits pointer lock on training death so the Respawn button is clickable, then reacquires pointer lock when Respawn is clicked. - Third-person crouch animation now lowers the rig and leg roots so the body crouches toward the floor instead of legs folding upward.
- /perf is now on by default and includes ping.
- Added /mouse <value> command, clamped from 0.1 to 10. - Added a Controls modal with wallet-scoped key bindings and mouse sensitivity.
- Removed the extra React crosshair so only the engine crosshair renders.
- Raised/tightened the server head hitbox so shoulder-level shots should no longer count as head hits.
We also implemented tournament integrity checks:
- Server records match telemetry: shots, hits, headshots, kills, stale fire input, aim snaps, shot/view mismatch, first hit/kill timing.
- Suspicious matches get integrity_status = review.
- Reviewed matches can still advance, but tournament payout is blocked.
- Admins can approve integrity after review, which unblocks payout.
- Added “anti-cheat laws” doc: skill alone is not guilt; impossible signals matter more than high headshot rate.
- Server payout refuses tournaments with any match still under review.
🇺🇦🦅 Dustin Poirier compares Yaroslav Amosov to Khabib Nurmagomedov and strongly believes that he will be the next UFC champion:
“If there’s a prop line somewhere on who’s gonna be the future welterweight champion, if you could find the line for Amosov, he’s gonna be a world champion…
He’s the closest thing to Khabib that I’ve ever felt. His grappling is the closes thing to Khabib that I’ve ever felt.”
🎥 @UFConParamount