@rybinfx thats how i draw the legs, for the update its predictive foot placement ie compute the ideal foot position using anchor + spread angle, then lerp the actual foot position to its expected position if the leg position falls behind + some gait
came across a post from @rybinfx (post in comments) and have been working on a procedurally animated spider boss for the past week,
even the strands on its body and legs, along with its colors and patterns are randomized with every spawn,
C and raylib
experimenting with some shaders,
i swear everytime i sit to work on my game i tell myself im going to make it visually less chaotic but i end up with a bigger mess,
C and raylib