Did you know Dash Blend Materials work directly with Unreal’s Vertex Painting? 🎨
Dash Blend Materials are driven by vertex colours. That means you can drop a Blend Material straight from the Content Browser onto your asset, then use Unreal’s built-in Vertex Painting tools to paint and blend between your three chosen materials.
Quick to set up, easy to control, and great for adding variation exactly where you want it.
Check out the video, give it a try, and let us know how it goes!
With the Mesh Pattern tool, you can turn simple assets into fully procedural surfaces in @UnrealEngine. Perfect for floors, pathways, roofs, and walls.
When building large environments in UE5, working with multiple biomes is often essential. With Dash, you can create and control these biomes fully procedurally using the masking capabilities of our scattering tools.
This makes world building in @UnrealEngine faster, more flexible, and much easier to manage.
If you need help with your next project, feel free to reach out 👇
THE CONTENT BROWSER IN DASH IS NOW AVAILABLE FOR FREE, FOR EVERYONE! This means you can start a free Dash license and experience asset management like never before, directly in @unrealengine.
The Free Dash Content Browser comes with integrations to @fab, @quixeltools, @polyhaven, IES Lights Library, and of course an asset tagging system for all your other assets! 💥
Are you excited to start using this new FREE Content Browser and save a ton of time?
Are you creating environments in @unrealengine? With Dash, you get access to all of these tools and many more in one simple plugin.
With Dash, we try to reduce the complexity of UE5 and make sure artists can stay in their creative flow. Without any nodes and code.
The breakdown of doing a Procedural Bridge in @unrealengine with Dash is here! 🔥 You will see several of the procedural tools in Dash and how to use them together to create complex procedural setups. This bridge is only one out of many examples possible!
Of course, this procedural bridge could be created with PCG as well, but with Dash, we believe we have made it much simpler, with no need to set up any complex node systems.
If you like PCG and use it for creating procedural setups like this, we would love to hear your thoughts, is the Dash workflow a valid alternative, or can it be used together with PCG to improve your UE5 workflows?
DASH 1.8.5 IS HERE -> FAB Support, Terrain Deformation, Texture Repetition Breakup, and More! Wanna see the new tools used in @unrealengine? Check our release video on the Polygonflow Dash YouTube!
By combining the great assets from @quixeltools, the powerful @UnrealEngine, and the easy-to-use physics tools from Dash you can create environments like this in no time.
You can explore and try all the tools in Dash for free.
If you need procedural tools for UE5 that are easy to use, Dash might be something for you!
Besides our scattering tools, we also have procedural mesh tools for creating custom roads, vines, and cables.
Are you curious to try some of these #UE5 tools?
Drop a comment below!
Use @UnrealEngine for advertising. Dash can help you get going!
Create options in real-time without the wait for your render farm.
Try out Dash for free today!
#UE5#3d
Looking for 'at-your-fingertips' world building in @UnrealEngine?
Dash allows you to quickly create several layers of rules when scattering assets in an environment with an easy to access user interface.
Ad noise, mask by object proximity, adjust density with sliders and it all connects to the Content Library inside Dash - allowing for easy drag n drop world building from your own assets, Megascans or @polyhaven.
I recently discovered a new toolset for Unreal Engine 5 that's completely changed how I approach worldbuilding.
Let me introduce you to Dash by @polygonflow [1/4]
With Dash for @UnrealEngine, it's easy to go from zero to hero within minutes, without touching nodes or code.
Try it out for free today, and let us know what you think!
Sometimes you need to place a lot of decals in your UE5 scene, when you do, the Decal Scatter tool in Dash is super helpful. Perfect for breaking up surface repetition or adding some important final details.
#3d#unrealengine5#gamedev#environmentart#realtimerendering
Dash is an A-Z World Building Tool for Unreal Engine 5!
It includes Scattering Tools, Physics Painting, AI Tagging of Your Assets, Procedural Mesh Creation like Vines and Roads, Blend Material, Easy Camera setup, and More! #UE5#3d#gamedevelopment
In Dash 1.7, we have 10x'ed the performance of curve masking on larger areas! This is incredibly helpful when you have a larger environment but only want your scattered assets in a very specific place.
#3d#unrealengine5#gamedev#environmentart
Have you tried the new material blend feature in Dash 1.7 yet? It lets you blend 3 Megascans materials and you get access to the important layer adjustments to ensure you can create the perfect material for your environment.
#3d#unrealengine5#gamedev#environmentart
DASH 1.7 IS FINALLY HERE!
It includes UE 5.4 support, several new tools, and important new features! It is definitely worth a try, trust us on that! Full info is available in the release notes! 👇👇👇
#3D#gamedevelopment#UnrealEngine5
Starting in the new Dash 1.7, we use GPT-4o for our asset tagging solution. It gives both faster and better results, making your asset browsing experience better than ever in UE5.
You can try the AI tagging solution and all the other tools in Dash for free!
#3D#gamedev#UE5