@glitch_prod@GooseworxMusic cool now is ...2026 .....and ... the show is ......ending and .....ygctrfhgchvcdghfcgvyujhbk
i almost abstracted watching this again after 3 years
The Amazing Digital Circus - A psychological dark comedy about cute cartoon characters who hate their lives and want to leave 🎪😀 GLITCH'S NEXT ANIMATED SHOW DROPS OCTOBER 13th 2023!
Created by @GooseworxMusic
Today is Scott Cawthon’s 48th birthday!
Creator of Five Nights at Freddy’s, game developer, publisher, author, animator, screenwriter, and film producer 🐻🎂
#fnaf#fivenightsatfreddys
‘BACKROOMS’ director Kane Parsons says his dream is to make a film adaptation of ‘PORTAL’.
He's looking into if it's possible with “a lot of curiosity.”
(Source: https://t.co/09aod0j3lt)
Backrooms director Kane Parsons says Valve has been one of his biggest inspirations, especially for storytelling.
“Don’t make it if there’s not a meaningful reason motivating it.”
In other words, don’t add things just because they’re cool. Every mystery, location, or story element should be there for a reason.
Parsons also revealed how much Portal 2 influenced his work, saying: “I frequently have dreams where I’m just in the Aperture Science Enrichment Center.”
High res model art of Sarge and Church, plus extras by Ben McSweeney and the animation team at Humouring The Fates. Burnie released these archived art on the Rooster Teeth website
‘BACKROOMS’ director Kane Parsons says he would get “no enjoyment” out of using generative AI on any project — “It defeats the purpose entirely for me.”
“I think I'm in the same boat as most well-adjusted people. If I could snap my fingers and make generative Al disappear forever, I probably would.”
(Source: https://t.co/LA3K1o9KjK)
Team Fortress didn’t start as a Valve game.
It started as a Quake mod made by fans.
Valve liked it so much that they hired the creators and turned it into Team Fortress Classic.
A mod eventually became Team Fortress 2.