🛠 Tech stack: Python 3.11+ · FastAPI · HTTPX · Pydantic · OSV API · pytest
Current API just queries OSV for package versions you provide.
No scanning of servers, no exploit checks.
MIT license. Defensive security only.
Dropped today AnyPS5 v0.1.2.
System libraries are at 88.3% now.
Shaders still sitting at 100%.
Web converter is live too — everything runs locally in the browser, nothing leaves your machine.
https://t.co/2tpOXfrptK
Still a lot of work left. Most games won’t just magically run.
AnyPS5 now has a browser converter.
No upload.
Everything stays on your device.
Just open
https://t.co/2tpOXfrptK
drop the PS5 executable and get a Windows/Linux binary.
Limit is 256 MiB for now (executable + modules + icon).
@staxdotsol Hard to put a date on it. Getting to 100% means implementing and testing every remaining system library, and some of them may take much longer than others. We’ll keep working on compatibility and see how far we can get.
AnyPS5 just hit 100% of the tracked PS5 GPU shader instructions.
All 1166 encodings now translate to SPIR-V.
System libraries are sitting around 86% of the functions the project has declared so far.
, and there are also new tests for Lost Soul Aside, NHL 27, Ready or Not and STAR WARS: Dark Forces Remaster.
Still a lot to figure out, but every test helps.
https://t.co/usmU6CjE7R
We’ve been testing more games with AnyPS5 and looking into a few issues with graphics and system functions.
Resident Evil 4, Demon’s Souls and Astro’s Playroom still have problems to work through. Record of Lodoss War has reached the main menu with sound using local changes….
Still only one verified title (Dreaming Sarah at stable 60 fps on mid-range hardware), but the pace right now is insane — hundreds of merges this week alone.
No emulation. Native relink + Vulkan.
Repo: https://t.co/usmU6CkbXp
Huge news, AnyPS5 has reached 100% GPU shader instruction coverage, a major milestone for bringing PS5 games to PC.
The project is working on translating PS5 game code so it can run on PC hardware.
Reaching 100% GPU shader instruction coverage means it has covered all the GPU shader instructions in its target set, removing one important obstacle to compatibility.
This could force Playstation to release games again on PC, GTA VI and other big ps5 games could hit PC with some work after this
This isn’t just fintech anymore.
It’s a market for human versions.
In a couple of years the most expensive assets might not be stocks or crypto.
They might be the successful echo-personalities of ordinary people.
And this is what happens:
the better decisions you make in real life,
the more valuable your digital versions become.
You literally start getting paid for becoming better.
Reverse-engineering how Grok communicates can open up interesting possibilities. 🔍
Grok3API is an unofficial, asynchronous Python client for Grok’s mobile gRPC API.
It supports streaming responses, conversation handling, structured response models, and parsing protobuf data.