@TheSpaceshipper@DylanColeArt@HaisuWang@BerubeFilms @DavidVyleLevy The cockpit was built by Wild Factory, overseen by Luke Freeborn with assist from Alister Baxter in NZ who locally fabricated carapace and limb pieces. More info than you needed but there you go!!!
@TheSpaceshipper@DylanColeArt@HaisuWang@BerubeFilms @DavidVyleLevy Fausto and Jonathan Berube collaborated on final renders which would guide the physical fabrication and serve as look dev for Weta Digital.
@TheSpaceshipper@DylanColeArt@HaisuWang@BerubeFilms @DavidVyleLevy Daniel Frank went on to create the entire final design for the interior including the absolutely amazing final control seat/waldo and a damned cool working hatch.
@TheSpaceshipper@DylanColeArt@HaisuWang@BerubeFilms @DavidVyleLevy Then Fausto de Martini took the reigns and turned the exterior design into what you see in the film, more or less. Daniel Frank did the final, refined CAD model of Fausto’s major shapes.
@TheSpaceshipper@DylanColeArt@HaisuWang@BerubeFilms @DavidVyleLevy Thanks for the post! I’ll try to spell out the many contributors to the Crabsuit design. @DavidVyleLevy did the first version which had the literally “crabby” body plan and he also took a first pass at the cockpit, with the pitched forward pilot and inverted waldo armature setup.
@JonathanBach16@EndersGameMovie It's a classic, they actually read it at West Point when studying leadership. Loved Ender's Shadow but had trouble with Speaker for the Dead and dropped it. Need to go back and finish one day.