#godot#3d#fps#indiegames#gamedev
Added homing and scatter shot parts. By following a sequence of [Shotgun] > [Shotgun] > [Shotgun] > [Homing] you can do this, and fire off 64 homing shots.
Been experimenting with adding wires and plugs and stuff to move power around on your Device™. Not 100% sure I like them, but I think it's interesting at least. Might tone down the glow or make the wires all be green. Might scrap the idea. #godot#3d#indiegames#indiedev#fps
I've been working on figuring out the look of the game. Right now I'm leaning toward this. Shoutout to Markdibarry on GodotShaders for the awesome dithering/quantizing setup. #gamedev#godot#3d#shaders
I added a node called "Shakers" that I can just add as a child to any Node3D that I want to react to global "Shake" events. I added it to the camera, the viewmodel, and the individual parts of the viewmodel. I'll probably make the effect more subtle later on.
#Godot#3d#Gamedev
Small update: I’ve been trying to get the gun tinkering working for about a week now. The squares are “firing chambers” and the circles are “Bullet wells”
#gamedev#godot
Hello everybody! My #demo is out now. Its still in a fairly barebones state, but I think there's some pretty cool stuff in there. Play it at https://t.co/MsroKSSHue
#automation#indiegame#actionrpg#factorybuilder