What it feels like to collect a shard! This is an old video, the FX have changed over time.
Wait, a speedrunning game has collectables and encourages multiple types of play? It can't be my brand!
I have SPECIAL eyes 👀.
- Alex
The Skeleton contemplates his life beyond this one. He wants to break free of his inevitable cycle.
Experimenting with Blender, and Resolve to hone my Visual FX skills. Enjoy!
- Alex
@harmonic_witch Too early to say, but we have made tests that worked. Will depend on a lot of factors before making a solid confirmation. (THE DREAM THOUGH)
Game explorer's rejoice! Breakneck is not purely a speedrunning game! You can collect all these shards for additional power ups!
This encourages non-speedrunners to level up Kin (main char) to progress. There's also another form of collectable coming out soon OooOOoo. 👀
- Alex
@Ethan_Gibson79 Yeah we want to make a minigame where you can hit balls into a circle / ring or goal area when the full story is out. After the full story is done, additional modes of play are already brainstormed out. It's going to be SO FUN. :D
Being a fan of SF3: Third Strike, I made some of the Dash Combos feel a bit like Yang's slash / Sheik's dash att, Yun's shoulder attack, and Yun's lunge attack! Hope you guys dig it!
- Alex
@dumb_hero Every little bit helps. The fact alone you look so excited about it means all the more to me. You're a champ in my eyes! The game is rough around the edges, but it's well on its way to being something cool. <3
Prototype of Boss Supers in Breakneck Multiplayer fights!
They act like Marvel vs. Capcom 2 supers, enabling multiple super types / builds. They behave independently of your movement too, so you can do aggressive setups like JoJo's 2D fighting game.
Full anims soon!
- Alex