@timsoret@TheMirzaBeig I ran some tests a week ago and made a script that adheres the fog to terrain (single or multi). You can set the distance to extend pretty much as far as you want and it can radially fall off around a given area (ie: player). Also, got it sync’d up with wind etc. Pretty slick!
“Eye-opening, chilling, and disturbing.” Thank You, Dr. Fauci investigates the origins of COVID-19 and forces behind the scenes. Director Jenner Furst examines documents, expert testimony, and whistleblower accounts to expose a story of corruption and control. Stream now on Angel
@kylewbanks@FireTotemGames Nice! We also got a leaf type VFX and I tried to make an SDF from terrain for collision but it was too clunky. ie: specific terrain>mesh then mesh>SDF. This wasn’t ideal for us so I tried orthographic camera depth which works better atm.
@whollymoses oh come on! it cuts out right before the really good part:) I looooved this and my mind was blown in theaters the VFX, story everything so so so good.
@VladimirNeykov Hi @VladimirNeykov is this example available on github or anywhere to look into the setup further? Seems like it's a version of the electrical arcs tutorial but waaaay cooler. Thanks!
@the_f_key @VladimirNeykov Is skinned mesh renderer more or less performant than the demo teams animating SDF tool?
https://t.co/QRgK0o4CEe
Also, are these only available in 2022? I'm in 2021 LTS. Thanks!
I’ve just released mesh-to-sdf for Unity!
A light and fast real-time SDF generator, primarily for animated characters.
The dynamic SDF output can be used for all sorts of VFX 💥 It also enables hair-to-character collisions in the new hair package.
https://t.co/03eUZ54Jh9
@the_f_key @VladimirNeykov Is skinned mesh renderer more or less performant than the demo teams animating SDF tool?
https://t.co/QRgK0ome2O
Also, are these only available in 2022? I'm in 2021 LTS. Thanks!
I’ve just released mesh-to-sdf for Unity!
A light and fast real-time SDF generator, primarily for animated characters.
The dynamic SDF output can be used for all sorts of VFX 💥 It also enables hair-to-character collisions in the new hair package.
https://t.co/03eUZ54Jh9