Download the offline installer of any of your games on GOG, save it to a disc and it's yours forever.
You don't need a storefront's permission to play what you bought.
BREAKING: Actor Sam Neill, best known for his roles in the “Jurassic Park” films, has died, according to his official social media account. He was 78. https://t.co/JoaF9nIK51
@bennyjohnson The office of the communist mayor of New York City is conducting back door diplomacy with an enemy of the United States while we are engaged in a military conflict.
Treason.
Just so we are all on the same page:
Illegals are voting.
Illegals are getting free food.
Illegals are getting free childcare.
Illegals are getting free education.
Illegals are getting free tax credits.
Illegals are getting free healthcare.
Illegals are getting free housing assistance.
Illegals are getting free legal representation.
Illegals are getting free mental health services.
Illegals are getting free college tuition in over a dozen states.
It is the most insane scam ever perpetrated on the American people.
We just received more footage of the police encounter in Ft Worth, TX
Officers told Christian Preacher @wfcpreacher they would ticket him for “offensive speech” for saying “homosexuality is a sin” or calling someone a “faggot”
These officers need to lose their jobs.
MAKE THEM FAMOUS
🇪🇺 Chat Control has passed 😔
They can and will now legally scan any person's messages, emails and photos you send without a warrant
The way they passed this law when the majority of the European Parliament was against it will shock you:
They waited until most EP members were on holiday so only a few were present and then created an "urgent" vote for it to pass it through
There's nothing democratic about any of it and big powerful forces are behind this that can manipulate the EU for whatever they want
Democracy in Europe died a bit today 😔
You’ve already experienced heaven.
You’ve lived through moments of serenity and bliss.
Loved ones around you and sunshine.
Everything was absolutely perfect at that moment.
But you don’t think about it and you don’t appreciate it because your mind is hijacked.
You are constantly anxious about what’s to come.
And ignoring the memories of heaven because you’re thinking of the hell you’ve lived.
Your mind chooses misery.
‼️LA DIRECTIVA DE SONY CREE QUE SUS FANS SON ESTUPIDOS‼️
Jason Schreier compartió nueva información sobre el futuro del formato físico en PlayStation:
▫️ Sony considera que su base de jugadores digitales ya es lo suficientemente grande como para prescindir de quienes siguen comprando juegos en formato físico.
▫️ La compañía no cambiará su modelo de distribución minorista: las tiendas seguirán vendiendo cajas, pero estas solo incluirán un código de descarga.
▫️ Actualmente, cuando Sony vende un juego físico First Party a un minorista, este obtiene alrededor del 30% del precio de venta (70 dólares). Con el formato 100% digital, Sony pasaría a quedarse con la totalidad de esos ingresos.
▫️ Como resultado, la empresa espera aumentar de forma significativa sus márgenes de beneficio.
Información adicional de otros reportes:
▫️ Sony estaría convencida de que, con el tiempo, la mayoría de los jugadores terminará aceptando la transición hacia un ecosistema 100% digital.
▫️ La compañía cree que los usuarios seguirán apoyando a PlayStation incluso sin la opción de comprar juegos físicos.
▫️ Además, consideran que no es necesario mantener una comunicación directa con los fans sobre esta decisión, ya que confían en la fortaleza de la marca y en la fidelidad de su comunidad.
This is an important email I sent today to all employees at XBOX:
Team,
We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
First, we will reset our content portfolio.
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Second, we will reset our platform.
We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
Third, we are resetting how we operate.
As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best.
These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.
History is full of companies that mistake longevity for inevitability. We will not be one of them.
Asha
🚨BREAKING: UK GOVERNMENT TO TAKE CONTROL OF YOUTUBE ALGORITHM
This is pure authoritarianism
Keir Starmer's/Andy Burnham's Government is set to control the YouTube algorithm by LAW stipulating that they must push "APPROVED CONTENT" to UK Citizens
And independent voices who criticise the government will be pushed to the back of the queue making it harder for people to find
YouTube has acknowledged this is happening
This must be stopped
🚨 DESMASCARADA! SONY DISTORCEU DADOS DA MÍDIA FÍSICA PARA OCULTAR VERDADEIRA MOTIVAÇÃO: GANÂNCIA!
Dados vazados do hackeamento da Insomniac Games em dezembro de 2023 (época em que alegadamente a mídia digital já ultrapassava com folga a física nos relatórios fiscais da empresa) DESMENTEM alegação da Sony sobre as proporções entre as mídias em seu recente anúncio sobre o fim dos discos.
📀PROPORÇÃO REAL:
A mídia digital ganhou muito mais força dentro do PlayStation no início da pandemia do COVID, quando passou a superar — teoricamente — os números dos discos na plataforma atingindo uma fatia de 65%. Por volta de 2023, os relatórios de anos fiscais da Sony apontavam que os jogos digitais já ocupavam 70% da proporção, mas nesse mesmo ano a Insomniac Games foi hackeada e dentre os dados vazados estavam números internos da empresa sobre as vendas físicas de seus jogos, revelando a verdadeira proporção a seguir:
Uncharted 4 - 83%📀
Sackboy - 77%📀
R&C Rift Apart - 76% 📀
Ghost of Tsushima DC - 71%📀
Demon's Souls - 70%📀
Miles Morales - 66%📀
Spider-Man - 66%📀
Returnal - 61%📀
The Last of Us 2 - 61%📀
Ghost of Tsushima - 51%📀
MLB The Show 21 - 39%📀
No total da tabela oficial vazada, 31 dos 33 jogos da Sony venderam mais FÍSICO do que digital até então. Recentemente, tivemos o exemplo de Astrobot, que vendeu 55% em formato físico no Reino Unido e 60% na Europa. Além disso, os relatórios da Sony também ignoram um vasto público do mercado de jogos usados que também compram consoles, acessórios, DLC's, serviços etc.
⚠️A PEGADINHA NOS RELATÓRIOS:
Os relatórios apresentam apenas uma visão parcial da realidade. O real problema é que os dados são misturados sem distinção com JOGOS DE SERVIÇO. Jogos live service como Call of Duty, NBA 2K, FIFA etc, têm divisões digitais mais altas, pois são lançados anualmente, impactando severamente na balança.
💰A VERDADEIRA MOTIVAÇÃO:
Em seu último ano fiscal (FY 2025) a Sony faturou mais de 31 BILHÕES em receita e mais de 3 bilhões em lucro em sua divisão de jogos, contando com a mídia física. Então, qual é a real razão em quererem matar a mídia física?
JOGOS THIRD-PARTY:
A Sony ganha 15% em vendas físicas (o resto vai para o publisher e varejista) e 30% no digital.
JOGOS FIRST-PARTY:
70% no formato físico e 100% no digital.
Se fizermos um calculo hipotético com base no relatório do FY 2025, a estimativa de ganho adicional (convertendo todo o físico restante para digital) seria algo em torno de US$ 200 milhões a US$ 1 bilhão por ano em receita/lucro extra, o que representaria um aumento de ~10-30% no lucro operacional do segmento G&NS, mas isso tiraria dos jogadores a propriedade real dos jogos comprados e liberdades que somente a mídia física pode oferecer... E aqui chegamos a conclusão:
LIBERDADE E RESPEITO NÃO TÊM PREÇO!