Today I'm sad to announce that SEED Online will go offline, and remain as a free demo on applab only. While there's been general interest and lots of positive feedback to the game's interface, the server maintenance and design choices and game design are unsustainable for (cont.)
a number of reasons, both internal and external. I hope that others take this idea for hand tracking implementation and improve upon it, however our current work on SEED Online will be shelved. (cont.)