@TonyFraser4 Nice! Think this’ll really help with the flow, and how the player interacts with the world, not just enemies. Interested to see how the design might change and develop as time goes on
@TonyFraser4 Interesting! I like it, but do miss the fluidity of the circle based game mode. I’m reminded again of sonic adventure 2 where the first level was fluid linear but ended in a boss fight arena. Perhaps give that a play for reference. I like it none the less!
@TonyFraser4 Ooh, I didn’t try the shotgun! Arena size is a huge improvement for gameplay. Could use some scenery perhaps? I look forward to playing again
@Der_Kevin Have you considered writing? Id happily read about how you build these prototypes and your thought processes, tools used etc. or do you instead have any resources you’d recommend?