from a simple NFS Carbon trainer in 2023, to a complete game modding framework in 2026, i have spent hundreds of hours working on my biggest project ever
in this video, i showcase the development of BulbToys from its anniversary in 2024 up until today
https://t.co/Fl7UpDZUxM
I GOT THE DOMAIN! I FINALLY GOT IT!!!!!!!!!!1 🥳🎉
Paint.NET is now at https://t.co/ZJTUII4bVG!
Well, it will be just as soon as I push all the buttons to migrate content and set up redirects from getpaint.net etc. For now it's just a "hey go here" redirect page.
during the bot crisis, i wrote a negative review for TF2. not like it matters much, but i wanted my voice to be heard
and now, since the game is far more unplayable than it ever was, it's time for me to write another review again
valve: fix your servers, or kiII them altogether
hopped on tf2 for the first time in 3 weeks the other day and i can safely say that i had one of the most unplayable experiences to date, strongly rivaling the era of the bot crisis
Every Single Match was either DOA, a spawncamping steamroll (giving and receiving end), or both
in addition, i was going to implement "social distancing" (think of the "urinal etiquette"), but it might overly complicate existing code for yet again very little gain
the values you see in the screeny are preliminary and far from perfect - further tweaking is required :3
i've made additional improvements to the bus passenger ai in omsi 2
now, instead of a completely random choice of seat/"stand" (or being locked to sitting only in the previous bulbtoys version), passengers' willingness to sit depends on several dynamic factors, such as...
introducing a new WIP bulbtoys feature for omsi 2: "passengers prefer sitting" :3
it's currently locked to a 100% chance, but i have plans to make it customizable and/or dynamic
this is the first of many improvements i have planned for the game's (passenger and vehicle) ai
as much as i would've loved to implement passengers seeking seats & standing spots closer to their entry door, sadly in the game's code their entry door is decided only after they've chosen a seat
it's possible to work around it, but it's too much effort for too little gain tbh
introducing a new WIP bulbtoys feature for omsi 2: "passengers prefer sitting" :3
it's currently locked to a 100% chance, but i have plans to make it customizable and/or dynamic
this is the first of many improvements i have planned for the game's (passenger and vehicle) ai
ever since wordle came out 5 years ago, i'd ragequit after only a handful of rounds every single year
i have decided that i'm going to try and play through every single wordle in 2026
today, i'm pleased to announce that i've peaked at 63 correctly guessed wordles in a row :3
ever since wordle came out 5 years ago, i'd ragequit after only a handful of rounds every single year
i have decided that i'm going to try and play through every single wordle in 2026
today, i'm pleased to announce that i've peaked at 63 correctly guessed wordles in a row :3
do note that bulbtoys feature additions are kept to a minimum, as my main focus is currently on the rewrite
albeit, i haven't been able to work on it much lately, mostly due to me being busy with other things, but also because i keep frequently redesigning the core essentials
introducing a new WIP bulbtoys feature for omsi 2: "passengers prefer sitting" :3
it's currently locked to a 100% chance, but i have plans to make it customizable and/or dynamic
this is the first of many improvements i have planned for the game's (passenger and vehicle) ai
as seen in the video, these two sprinters have 13 and 17 seats respectively, but also a capacity of around 50 ‼️ passengers
this results in most passengers standing, and most of the seats being empty, which is unrealistically disproportionate - the exact thing i'm trying to fix
goto in C gets treated like a crime in most tutorials.
the linux kernel uses it everywhere for error handling.
when you need to clean up multiple resources, it��s often the simplest way to keep things correct.
lol even the languages themselves are completely wrong
"Translated from Vietnamese", you click on "Show original" and it's actually in Spanish, which it then corrects itself once you translate it back to English
amazing
so, let me get this straight...
...auto translate is now enabled for every single post written in a foreign language...
...and the only way to disable it is to do it Individually For Every Single Language To Exist In The Entire World
peak post-musk twitter ui/ux design :3
i think it's cool how, when you use the control point table in the new remastered poker night, it gets "captured" by whoever the chip lead is:
1. nobody/contested
2. max
3. tycho
4. the player
(heavy/strong bad show the RED team logo/strong badia flag respectively)
this all could just be a sign of me getting old and outgrowing all of my main videogames, if not gaming as a whole, but i'd like to imagine i'm still very passionate about these games and i'd love to be able to play them again without making sacrifices all the time
rant over :3
8 ball pool has been dead for years, ruined by bots and cheaters
team fortress 2 has been dead for months, worse than the peak of the bot crisis
and now plants vs zombies: garden warfare 2 is also dead as of a few days ago
multiplayer gaming, esp. matchmaking-based, is dead :3
hopped on tf2 for the first time in 3 weeks the other day and i can safely say that i had one of the most unplayable experiences to date, strongly rivaling the era of the bot crisis
Every Single Match was either DOA, a spawncamping steamroll (giving and receiving end), or both
unfortunately, as praxis shows, even that is hit-or-miss without a proper way for users to curate their gameplay experience without owners straight-up lying about the characteristics of their servers
private and solo play seems to be the only safe and surefire venue as it stands