🚅 godot-rust v0.5.4!
- New API level: api-4-7
- Typed signals aren't enough -- now also typed RPCs 🧐
- Easier conversions: "string".to_gstring()
- Gd introspection APIs
- 8 bugfixes and more!
If you like the project, consider giving us a GitHub star:
https://t.co/ZRX5N3J6B9
godot-rust v0.5 released!
- Godot 4.6, Rust 2024
- Typed dictionaries
- Non-null object API
- Export tool button
- s == "literal"
https://t.co/3Xd8OGVRQV
Help us spread the word: https://t.co/baYx8PNnji
If you like it, consider a GitHub star!
Huge thanks to all contributors!
Ever wondered what games are made with godot-rust?
We now have a page showcasing some in-development and released projects: https://t.co/WeaQBIZik5
Some of them, like Stickyban here, can be played directly on the web!
🚀 godot-rust 0.3 is out!
Type-safe signals: code-generated custom APIs for connecting/emitting both user-defined and Godot's own signals.
You can now also await signals, effectively introducing async tasks into Rust.
And much more!
https://t.co/ZGe3LNC16n
🌻 v0.2.4
- Significant improvement for registered doc comments, including emulated lists
- Speed up packed array creation by up to 63×
- Methods with more intuitive and godot-faithful names (Basis, Quaternion)
Changelog: https://t.co/ZeVE0W9dBf
To honor the ending year, we've just released v0.2.2 with a huge amount of added APIs for Godot built-in types.
Check out the latest devlog post for a review of 2024!
Happy new year everyone :)
https://t.co/TOWtFyMPqQ
🚀 godot-rust is now on https://t.co/8uwGVUYBRF!
Start using it immediately with `cargo add godot`.
Thanks to everyone who contributed!
https://t.co/ThZm5kj3oH
🎇 This has been a great year for Rust in the Godot ecosystem. Close collaboration with the GDExtension team allowed us to implement tons of new features in idiomatic ways.
🚏 Important milestones in our 2023 recap:
https://t.co/uh6LduAa4a
Happy New Year!
Stardust Slingshot, a #ludumdare54 game with grappling between rockets + drive-by-mining.
Made with @godotengine 4.1.1, in a team with @Kath_Art_ic and @PlayTheProcess.
Play it online and rate us at https://t.co/g7stZhBIUG!
#LDJam 54: a #GodotEngine game, built with @PlayTheProcess and @Kath_Art_ic.
Theme is "limited space".
Our take on it is a deep space mining ship, tethered to supply stations and slingshotting between them.
📚 godot-rust now has a devlog!
Our first article is about performance, FFI calls and minimalist benchmark infrastructure.
⏱️By caching function pointers, gdext improved execution time of certain Godot calls by an order of magnitude!
Check it out at: https://t.co/UZ6ix6CwiS
Running into memory errors in a game or project using @godotengine? Consider building Godot with AddressSanitizer/LeakSanitizer.
ASan/LSan just discovered 1 use-after-free and 3 memory leaks in @GodotRust! Now a fixed part of CI pipelines :)
https://t.co/rNxg3dmUAI