This is actually pretty cool. I've been messing with some llm stuff and deep seek was really good when it released the last time so hopefully it's just as good!
🚀 DeepSeek-V4 Preview is officially live & open-sourced! Welcome to the era of cost-effective 1M context length.
🔹 DeepSeek-V4-Pro: 1.6T total / 49B active params. Performance rivaling the world's top closed-source models.
🔹 DeepSeek-V4-Flash: 284B total / 13B active params. Your fast, efficient, and economical choice.
Try it now at https://t.co/GCdiMzk1Dl via Expert Mode / Instant Mode. API is updated & available today!
📄 Tech Report: https://t.co/drlDrxkYtp
🤗 Open Weights: https://t.co/T13Y8i7SDM
1/n
Valve’s new Steam Controller will launch at $99 According to an early review that’s $25 more than a standard DualSense controller. It features:
>dual trackpads
>magnetic TMR
>hall effect thumbsticks to reduce drift
>HD rumble
>four rear back buttons.
Reviews could drop soon.
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
Learn More → https://t.co/yHON3nGyxE
Experiments with hardware raytraced GI in #Godot. Per pixel for short range with probe fallback. The ground foliage isn't present in the BVH and the color comes purely from the ground. It also uses one bounce (everything else uses two).
🖌️ Painting a flat grey model and not sure where to start?
Kickstart your stylized texture painting in Toolbag with a baked AO map, block in values with overlays, then quickly block colors in using gradient remap layers 🎨
This lets you nail form first, and add color later.
#Godot 4.6 is out, and all about your flow!
This release puts your workflow first with a new theme, flexible docks, and dozens of UX improvements. Default Jolt Physics, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
https://t.co/BU1KhuqIVt
@Okami13_ Such a bummer this game could have been soo good. This is why game companies should release some kind of open source server so people can still play it...
Hey guys!
I just released a new #godot#tutorial on connecting Godot 4.4 to #PostgreSQL for enterprise-level data storage! I walk you through the entire process, from setup to executing queries and managing transactions, using the custom plugin I created to make it all seamless.
Perfect for game devs or anyone building data-driven apps or for your multiplayer servers!
Take a look here: https://t.co/bkDWOxcqDD
#Godot #PostgreSQL #GameDev #Tutorial
Next up,
I’m currently exploring the C# edition of #Nakama Drop In Drop Out. I’m also recording a #PostgreSQL for #Godot and creating a #rhythmgame using Godot!
Hey Guys,
Today I released my new #nakama#godot#tutorial this time we learn how to change our current implemenation to have drop-in, drop-out support! This in-depth tutorial covers scene management, mid-join logic, and player disconnections.
Check it out: https://t.co/hWf6rpoYfF #Godot #GameDev
Hey Guys,
I have completed my #GodotEngine#PostgreSQL#plugin! Ill be making a tutorial on it soon. Heres a feature list:
Parameterized Queries
Connection Pooling
Automatic Reconnection
Asynchronous Operations
To do:
Create a automated relase system
https://t.co/paPcFSJYr0
Something wild not sure if its a bug or not but when you are working on a GDExtension and your code crashes I cant seem to find a way to get the output....
Turns out that my postgres tutorial is no longer valid due to 4.4 and the plugin is not supported anymore ... I guess I'll build my own using gd extension.
Hey Guys,
I have release a new #GameDev#tutorial! Today we learn how to add controller support in #Godot 4.4 with #Csharp! This tutorial covers building an input manager, detecting controllers, adding UI prompts, and handling rumble + trigger input.
https://t.co/xNw3MPucIk