“render a realistic chair” vs. “replace only the existing chair pixels and preserve exact size, position, and framing” makes a huge difference in editing when the former would just always try to make the subject bigger and centered in most image generation model.
Inverse Kinematics returns to Godot 4.6! 🕺
After a long wait, IK is back with significant improvements. Tokage breaks down the new implementation:
https://t.co/ItQ0M6WExX