@KnightShiftTeam @Viikare_ @GuerrillaCollec My art is definitely in good hands! So much amazing work coming from this hardworking team, they deserve all the good things and opportunities coming their way!
Infinite Reaper Board - This was an exercise in repurposing store bought assets through re-modeling and retexturing. This was so fun putting together though I wish I had more time to fully customize the silhouette of the board … #blender#3dmodeling#scifi
These are some early version assets for a short #scifi animation. A black hole made using #nodes The surfboard and scythe were great low poly practice. The skeleton was later model bashed to create a cyborg reaper… more on that later
A visualization rough for a short animation made in #blender from earlier this year using #lowpoly models I made, a plane with an ocean modifier, and a black hole that I made using #nodes
My prompt was samurai penguin on skates…It’s been a while since I sketched on paper and I love how this came out! 🐧⚔️🛼
#characterdesign#conceptart#sketch
A love letter to the second demo I did art for, HyperBAE, The original was done in a #vectorart art style… I made pixelbae here to pay homage to that project as well as to challenge myself to set a vibe with the least amount of frames and screen real estate. #pixelart#gamedev
Pixel Saitama - I love #OnePunchMan and I recently got to work on this piece as part of an emoji pack for @uxhacks_ …what dev doesn’t love #anime Lol…more on this to come! #Retro#pixelart
Cheers! Did I make a small game about getting wasted a while back? Yes…Am I from Miami? Yes, why do you ask lol this is my countdown concept as opposed to the usual 3,2,1 Fight! #brawler#gamejam
Puppet Bry! - #conceptart I was working on for a streaming channel where I would attach the jaw of my #puppet to a drum pedal so that I could operate and voice this puppet while doing live play throughs lol #LiveStreaming
Glorious Purpose- I recreated the #Loki Title card in #aftereffects using 15 unique hand selected fonts and time displacement maps to randomly shuffle them. I made this to celebrate the variance of my work, skills, and all of the randomness to come.
#BossBattle sheet- As the story grew and iterated so did our antagonists. Zappa was the first boss that we got into the engine which also allowed us to start exhibiting at conventions!⚡️
3hit combo rough #animation for wasabi’s katana combo! I’m proud of how lean and responsive these anims came out. Each attack can return to idle if the combo is interrupted or it can transition to the next attack animation in the sequence…pretty cool 🤓
#NPC sheet - This was some of my favorite #characterdesign to work on back in the day. Being able to bring together a kawaii aesthetic with thoughtful design is always the goal!
Enemies - Even though we have a diverse cast there is so much work not shown here spanning several game iterations. There’s always been one enemy that stuck through from the very beginning…The Zumbi (zombie sushi rolls) 🍣 #characterdesign
Spirit Arsenal- Weapon sheet. We went through a lot of iterations back in the day to arrive at these. I feel like we stayed true to some classic #RPG themes while maintaining that #CartoonNetwork stylized feel.