Been super busy working on a lot of planning for #BeyondTheValley! I've also been working on finding a more solid art pipeline for myself to follow and came up with a few sketches for different enemy types! What do you think? #Skecthes#PhotoshopArt
doing some character concepts for Beyond The Valley. Here's a quick one I did of an Devil and Angel. @counterpart_dev #BeyondTheValley#WIP#GameArt#Photoshop
Been fairly quiet lately, but that doesn't mean i haven't been busy! I've been working on more of the behind-the-curtain things, such as the GDD and Art Bible! Cool things to come! #BeyondTheValley
Been working on little environment animations to make the world feel more alive! The trees and bushes slowly sway in the wind, and move when the player bumps into/ walks through them! It's a WIP but it's coming along nicely! #BeyondTheValley#IndieDev#GameFeel#Unity2D
Slowly tidying up, and working more on the Slime Boss. I've also added new (but still placeholder) health bar art for both Slime Boss and Trunk Boss. Really keen to keep working on this to get it nice and balanced! #BeyondTheValley#SlimeBoss#BossAI#MadeWithUnity#Unity2D
I've now got a super rough game loop going! Once the player has killed all of the enemies in the scene, they're transitioned into the Boss Battle! #BeyondTheValley#GameDev#MadeWithUnity#BossBattle
Quickly added some drop shadows to the placeholder assets, as well as created a quick script to randomly instantiate one of the foliage assets from an array. Still needs a bit of a clean up, but not bad for a start! #BeyondTheValley#GameDev#MadeWithUnity