@GAMERTAGVR 3) Now I’d like to know the production cost of a VR mod published and marketed by a studio under an official license.
That, to me, is the temporary key to VR.
@GAMERTAGVR 2) Investors are never philanthropists, and they’re right.
Studios and developers must also improve their technical capabilities; the power of today’s headsets is underutilized.
It’s a cycle in which investors, consumers, and developers are all interconnected.
@GAMERTAGVR 1) With “What ifs,” we can remake the world
Bad choices, in hindsight, no doubt—but also technology that the general public didn’t want.
History is made up of good products that consumers didn’t want.
Great AAA games didn’t sell because the public didn’t invest in them.
C'est Tracking et VRrrr, c'est Tracking et VRrrrrr !
Tracking le génie, VR l'immersiiiif !
Leur obsession profonde ! C'est l'actu VR du mooonde !
C'est Tracking, Tracking l'actu VRrrrr l'actuuuuuu VR, l'actu VR !
https://t.co/AssbLbMh6U
Vous l'avez ? ^^
Co-engineered by ROG and XREAL, R1 brings the world's first 240Hz gaming AR to a massive 171-inch virtual screen, built for handheld, PC, and console gaming.
Pre-orders open:
🇺🇸North America & 🇪🇺 Europe: May 17
Your battlefield is no longer tied to a desk.
🔔Be the first to know → https://t.co/P7TG98U17B
#ROGXREALR1 #XREAL #ROG #GamingAR #ARGlasses
@vr_rames En te remerciant beaucoup. Avec le café je vais enfin me regarder ton émission. J'espère que @GAMERTAGVR te contactera pour un podcast, je t'ai mis en avant suite à un de ses tweet y hier. ^^
Encore mieux que le 1er épisode (que je vous recommande). Le monde immersif c’est quand même un truc génial. Merci @vr_rames pour ce report.
https://t.co/9NGVNbisnV