The new hip YouTube sensation! TwoBuds is an all-new gaming channel staring the lovely @Lavabutts and @PotatoGaming. Hope you enjoy our content! Friend/Foe (26)
@CheekyNuttybuns Most big artists either have an account on both, or have such a strong following here that they didn't risk leaving.
It's up to you as to what to do with your art platform, I don't use Bluesky so I never followed you.
@DogFromHalfLife@JJunkWarrior@TROLLKI07521622 There is a variable that dicatates whether or not they get staggered or not, and it isn't a damage threshold. My Red9 should still be staggering consistently in the castle yet it doesn't. I get the TMP not doing it but the Red9 should 100% be staggering.
@DogFromHalfLife@JJunkWarrior@TROLLKI07521622 I've had a fully leveled Red9 in the remake still not stagger, I've had half of my kit not stagger based on where I shoot despite actively investing in their damage and ammo capacity. All those times they just shrug off my bullets were mere happenstance? No way dude.
@DogFromHalfLife@JJunkWarrior@TROLLKI07521622 Headshot/kick in the original is a guarantee. Parry in the remake is guarantee, they just traded which mechanic becomes a crutch. And I personally prefer positioning and aiming as a hurdle as opposed to active QTE button timing mastery in dynamic scenarios. Parry just kinda sucks
@DogFromHalfLife@JJunkWarrior@TROLLKI07521622 This ends up falling apart when you remember that RE4R has the RNG headshot mechanic so doing the headshot/kick combination isn't as surefire.
Wanna know what is always guaranteed stagger and a guaranteed critical? Parry? And half the enemies have been reworked to abide by this.
Hey, Been hard at work! Have the first of this! Alt in the morning if this gets at least 30 Retweets!
Check me out!
Thanks SOOOO much for 2k already btw! Holy hells y'all!
#deltarune#fandom