@Seb_The_Dredgen@BungieHelp Players soloing Wrathborn hunts or Expunge to farm spectral pages hurts no one. Bungie's whole shtick is literally "play your way". Forcing a player a to do an activity is not "Play your way".
Sorry for some lack of updates. I've started working on some reactive UI elements for the HUD but haven't finished.
If you're interested I've started a discord where you can get faster updates & community interaction https://t.co/SnExL12Cam
#madewithunity#indiegame#gamedev
For anyone who wants to follow my development more closely and get to know me I've created a discord. I want to use it as a chance to get more feedback and ideas from the community as well give people a chance to QA test build. Come in and say hi! https://t.co/SnExL12Cam
@BubbleheadStu I've been trying to use URP personally and found the built in motion blur sucks but your post processing looks really well done and was hoping you'd had figured something out for motion blur in URP lol.
@goldenaxebremen Thanks for hosting @goldenaxebremen I'm working on a wipeout inspired anti gravity racer. In my most recent #screenshotsaturday I show some new camera smoothing and functions. https://t.co/7j6Kr5R8TK
Nothing major or visual to show off this #screenshotsaturday but I'll be posting major updates over on YouTube and I'll share a discord so you can get faster updates and maybe do some testing.
https://t.co/t3KMlqKs9n
#indiedev#madewithunity#gamedev
@Korgy7 The new boost tweaks are probably less noticble from the camera tweaks. Previously it was a huge shunt of force for X seconds which I changed to force reduced over time.
Also I've been experimenting with adding a slight/subtle roll to the camera. Would love to get some thoughts/feedback. Included clip below with roll added.
@Haladmer Thank you! I've got some plans to make motions and turning a bit more smoother over the coming weeks. I'm focused on some more camera improvements this week.
@YamatoNir truth be told I recorded this on M+KB lol, gamepad input is a little bugged at the moment. Track width is something to experiment with for sure. This track is just a test track, no plans on putting into the final game.
Good morning #indieracers, I'm your new host. π
It's already Sunday in Auckland π³πΏ so start your engines!
Got news or a juicy new gif to share? Post it below. β¬οΈ
Guidelines: https://t.co/DqJA0Z9spF
#gamedev#indiedev#indiegame
@j_cassady_ It's also Sunday here in Australia! Here is an extremely early look at a hover racing game I'm working on. Thanks for hosting!
https://t.co/RiJ6Yu4zMj
Sorry for some lack of updates. I've been really busy experimenting and tweaking physics. It took me a little while also to work out a workflow to building tracks. I'm hoping to have a prototype/test track done with some gameplay this weekend.
For anyone interested in my indie anti-gravity racing project, I wanted to ask if you interested in either Dev logs or Update videos. I will still post here on twitter occasionally. Update videos are more my style but I'm willing to try something new. Let me know below!