@sauravstwt@suni_code Very device specific. Widevine L1 needs certified secure hardware to exist on the device.
On web it's messier, Chrome on PC/MAC falls back to L3 (software-based). Netflix can't drop millions of Windows users, so the "secure pipeline" is more of a best-effort than a guarantee.
@mehulmpt The DRM parallel is spot on. Google essentially runs the same playbook across both — they control the device passport, whether that's Widevine L1/L3 or Play Integrity STRONG. OEMs get certified, keys get issued, and Google can pull the rug at any time.
Founders, how did you find your first real users?
Not engineers. Not beta testers.
Just everyday people willing to try your product and share honest feedback.
What channels actually worked for you?
@dramaricic make sure you have credible, longer account and at least some connection that are also part of product hunt and are ready to upvote you. Otherwise there will be zero traction. There are tons of projects and their algo values votes from users with history on the platform.
@gostroverhov 1. I have addressed with atlas payment. Crypto based payments. 10 minutes integration. Multiple currencies plus preintegrated moonpay for creditcard to crypto conversion. Also no custody, every payment lands in your wallet right away. Not perfect but as a first step pretty good.
@sanketghatte23@suni_code Worth adding: this only holds with hardware DRM (L1) or hardware video acceleration enabled. With software DRM (L3) + HW acceleration, the GPU protected surface still blocks capture. But disable HW acceleration and L3 falls apart — frames hit regular memory and become capturable.
@NidhiDevNotes@suni_code Screenshot blocking only works reliably with hardware-level DRM — which isn't supported everywhere. Platforms skip it for compatibility reasons, so the protection falls apart. Just disable hardware video acceleration in Chrome flags and screenshots work fine.
@JasonHa98341435@gnukeith@OdyseeTeam DRM has different security levels, the strongest is hardware-based, nearly uncrackable, but support is device specific. Platforms prioritize reach over security, so they default to software decryption. And software DRM? If you know what you're doing, it's not that hard to break.
@gnukeith@OdyseeTeam I don't think youtube uses DRM on the creators uploaded content. Just a plain encrypted-transport (HTTPS only) stream with no content-level DRM.
Heavy platforms are a trap.
You pay for 80% of features you never use, get locked in, and move slow.
Lightweight tools that do one thing perfectly beat a bloated all-in-one every time.