@RatOrthodox Yes and they will be worthless and have no audience. Soon people will just generate the exact game they want to play. Why buy someone else’s?
First multiplayer test was a bit of a bust in terms of the general feel and fun. I ended up refactoring a lot of the ball physics with a simpler approach and liking the results #gamedev#indiedev#tennis
@LowellHeddings Most of our rallies were ending in 1-2 points with impossible to get balls. I’d been playing against the CPU for weeks which only hit the ball in certain patterns so I never experienced it.
The human play testing revealed a lot of gaps! Was a good learning experience
@IndieGameJoe@geysergod_@Radoslaw_Klasa Tough situation— I did have a chuckle that the unique gameplay mechanic of “peeling potatoes” is what’s being fought over. Not that it can’t be a lot fun but, man, the market sure is saturated
@chaishr@tennis_inmyhead I agree we shouldn’t discredit slam winners, but it’s okay to acknowledge some wins are more impressive than others. Rybakina’s US open this year and Keys at the AO last year were both incredible runs
@Satior420 I can’t stand AI assets. But code assist is extremely valuable as long as the dev is being thoughtful and intentional about the game design. No one wants to play “one shots”.