@gcindisguise Tbf i never use rewards anyway, they never do anything for me personally. Anthems is a choice, when they were added it was insta muted and never touched since ๐
@roquazzi@belleairballer Joyo would of been fun, but this and the team hes now on arent really doing anything. Him and rise need to find stability as since leaving Vatira its just been average at best
@nicolefshirman I just feel like if it gets stretched out too much the end product will decrease which could damage the demand. More what i meant to say, but i agree it needs time for the talent to come through more so its spread properly.
@Cpart1898@StumpyGoblin Its part of rlcs tos to play at your best at all times. Still isnt at all similar situation. Yes tech pauses and all, this was online and both teams just chilling. Ssg got abit too much hate but it showed we need that age limit brought back up
@Cpart1898@StumpyGoblin Bit of a different situation between these aint it? ๐ one was a team crying cause they lost and the other is both teams messing around. Stretching for nothing, it got handled
@gcindisguise Unfortunately Joyo is either one od the best in eu or barely a top 16 team player, theres too much inconsistency. Short term good move but dont see it lasting after worlds
@Sh00ter27@OilersJack Start of season doesnt cost you playoffs, ZW was non existent at the most important time. He got them there but he also was a major part in why they lost out.
@Lukaszyr Is fort worth just super cheap to host an event at? Or just for logistics easiest to get people there? Surely cant be any other reason picking the same place over and over again
@JonathanAr36502@2003nicko Tbf if you have a generational talent, why not use that in your scheme? Its just down to how teams build around it, just oilers seem to be pretty bad at it
@Rahul18082007@reakin_rl9@belleairballer Think its more i feel like zens current playstyle would work very well with how atow and vatira are. But yeah it probably would be similar tbf
@CBellRL Alot of casual players wont be around by the time this is out tbf, it does feel early to annouce this if the timeline is 2028ish for ue6. A vague timeline would of been good info to drop