🔗You may refer to him as "The Guy with the Puzzles," but we call him Brett. Proving that he is the best puzzle solver in escape rooms doesn't interest @bvkuehner. In fact, his favorite aspect of escape rooms is being immersed in an adventure with friends. https://t.co/3sxlrspnI7
@iBrews Awesome! If you haven't already checked these out, you should:
https://t.co/KvVczfE8k9
God of Bug Eater, Christmas Comes Along, and Strobofly all use the form in novel and clever ways. They invariably delight people I show them to.
@camilla_zamboni @snicholson@LizCable@JuschMo In the classes I taught, on the very first day I've had one group of students do ThinkFun's Mystery at the Stargazer’s Manor and another group do Escape Room In a Box: The Werewolf Experiment. That gave a good base for comparing and contrasting design choices and styles.
@camilla_zamboni @snicholson@LizCable@JuschMo Those are both good books!
I've taught a couple of escape room design electives at a local high school, and I've got a lot of good design links collected in a document on my site: https://t.co/aNf4E4qXvh
@nfalstein @grumpygamer@TimOfLegend@phrenopolis The company that made that escape, @MadMansionBilbo, also just took #1 escape room company in the world, so they are worth a trip whenever travel happens again:
https://t.co/rV7nfnilWx
@Elumir@lccarson@CaseP Also, it is important to do a lot of playtesting to properly gauge difficulty across a variety of players and skillsets. There have been cases where the first two groups I tested with burned through some puzzles very quickly, leading me to think the pass were too easy.
@CaseP@Elumir@lccarson And I certainly have gotten it wrong, usually in the "too hard" direction. It is common ER design wisdom that your first draft will be too hard and too long.