I'm back from a summer break. So far I made lots of bugfixes and had my wife playtest the game. Said it was boring, so I might be on the right track, since she generally doesn't like the genre ๐
#IndieGameDev#gamedev#gamedevelopment
TACTICAL BREACH WIZARDS IS OUT!
Sorry for yelling but it took ages to make
Turn-based tactics game about Navy Seers and Traffic Warlocks from the devs of @GunpointGame and @HeatSig
Grab it now for a discount and a lil extra gift! https://t.co/JX5Sxjhg4R
RTs much appreciated!
Didn't feel like doing anything today so I thought 'might as well work on the game'๐ Now I have water ๐
I appreciate any tips on how to improve upon it, as I'm still not sure what style I'm looking for.
#gamedevs#indiedev#IndieGameDev#madewithunity
Placing tutorials into the world so the player can ignore them ๐
What kind of visual would you expect? I feel like while this glowing circle is suitable, it is breaking the immersion.
#screenshotsaturday#gamedev#IndieGameDev#indiedev#gamedesign
@moulinauxbulles They look nice. Have a screenshot of my temporary main menu. For context: It's a stealth game and the cat in this image is the player character.
Steam Tacticon is around the corner. If you make a strategy game and have a demo or released the game or a major update within the last year, you can sign up here: https://t.co/PmWuCnz4gV
#gamedevelopment#gamedevs#indiedev
I completely underestimated how much research goes into creating game environments.
Going through the process myself makes me appreciate the work of #leveldesign and #environmentart much more.
Which areas of #gamedevs did you underestimate before being in those shoes? #IndieDevs
@sensational965 It's Stealth strategy but without violence. This game will put your problem solving skills to the test if your used to just taking out all the guards and then going for a walk through the empty level.