i had the wonderful chance to explore early VisDev for Oxenfree II: Lost Signals. it's been a long work in progress and i'm so so so happy for the my friends!
i will share more work later on, in the meantime please give it a play! 🥳
some concept art from years ago when the inkling of this game idea was in the works... the flashlight mechanic was a core feature since then and it's nice to see that idea stayed
You and Claire should’ve evacuated before the hurricane hit. A day later and it’s so much more brutal in here.
Night School’s next game is UNHINGED, and it invades your home June 30th.
hey hey! I spent a lot of time reworking my portfolio. it's also got all my work from the Knives Out game, Dead Man's Party. give it a look!
https://t.co/j2WVfISleN
I'm also available for freelance again, looking to work on anything cool, esp indie projects
#portfolioday
One of the toys I worked on is out in the world and I had no idea until I saw it on a department store shelf in a part of the city I never go to. Its a slime toy and I helped design some of these little animal character figurines to go with!
The finishes turned out super cute🪄
Rian Johnson reveals the colored glass shots in ‘WAKE UP DEAD MAN: A KNIVES OUT MYSTERY’ was all done practically in-camera
“We’d line up the shot and then I would just put the perspex against the camera and watch the monitor until it felt just right… then we’d tape it to the matte box”
(Source: shittyrigs/TikTok)
Reviving myself on this platform to share that I'm back in gamedev, joined a fantastic team earlier this year, AND I've worked on this new game for Rian Johnson's 3rd Knives Out film: Wake Up Dead Man (On Netflix Dec 12).
The game's set to come out soon, stay tuned 💀
Work update from me! 🌸
I'm open for freelance! One of my goals for 2025 was to start joining more projects! The past 6+ years, I specialized in creating stylized environments in 3D for Games.
I am also starting mentorships!
Shoot me an email over at [email protected] 📫
Fun project I got to do with @netflixgames_ again! Worked on this key visual illustration for the new @blackmirror game, Thronglets🎶.
Developed by the objectively awesome team at @nightschoolers
✨OFFICIAL TRAILER film animasi layar lebar JUMBO.✨
Teman-teman semua, dengan bangga atas nama 200+ kreator yang memungkinkan film ini terjadi.. saya persembahkan karya cinta saya terhadap cerita dan animasi..
✨TAYANG DI BIOSKOP LEBARAN 2025 ✨🥹💜
I was contracted for an illustration piece of @netflixgames_ latest Black Mirror game a while ago, and just found out that my old friends at @nightschoolers were the ones developing it. CRAZY but also serendipitous, this world!!
Give it a play on the Netflix app!
Cross over into the world of "Black Mirror" and experience "Thronglets," the retro pet simulator game at the center of the Season 7 episode "Plaything."
This isn't a game: it's a life form whose biology is entirely digital.
By Night School Studio.
#PortfolioDay post😇
I'm claire, a concept artist and illustrator working in games and toy product design. i freelance full-time, love working with lots of colour, and passionate about stylized art.
📧clairec824(at)https://t.co/KmxdKFvyTb
🌏portfolio: https://t.co/j2WVfISleN
@netflixgames_ had another version of this illustration that featured Millie's character more, but was not the final one that they went with. head to my portfolio site to see it if you're curious!😉
https://t.co/j2WVfISleN
Thankful to @netflixgames_ team for another fun opportunity, this time for Electric State: Kid Cosmo. the game is a prequel to the movie, and is developed by BUCK Games.
I worked off a strong concept art piece base for this illustration.
when i used to teach concept design class i always started every new term with a lecture on exploring research tools beyond gimages. my fav is honestly youtube, bc of content like this!
https://t.co/hPLX1fBPDF
it might not be high res, but you can see things from all angles, take screenshots for ref, and LEARN about what you're looking at. i urge those who want to become stronger designers to pursue understanding and not just finding the perfect image to shadow.