So I caved in to my online friends and set up a Ko-Fi profile :) If you like my retro art shenanigans and gamedev/modding related projects, please consider supporting, thanks! https://t.co/aljLCs3SFr
On the topic of slop and enshittification: I used to have a bit of self-doubt about not being part of AAA gamedev at any point of my career - "maybe I'm not good enough etc." - but the last few years I've been more and more glad that's how things turned out.
Happy 30th anniversary of the release of the game that truly sparked my interest in both making games and dumb FPS modding bullshit! Sure would be neat if something cool was released to commemorate the occasion... but I can't say I'm holding my breath.
Mozilla has a new CEO and he just announced that Firefox will evolve into a modern AI browser. This is a good example of how management doesnโt understand its own user base and why they go out of their way to install Firefox on Windows, Android, iOS and other devices.
I'm going to start posting full longplays on my secondary channel of games that I will be covering in my video essays. Here's a longplay of HACX: TWITCH N KILL, using @UZDoom! Get ready for a fun video essay on this one.
https://t.co/LMSG57tt3P
IT HAS FINALLY COME! ION FURY: AFTERSHOCK AVAILABLE NOW ON PS4/PS5/XBOX ONE/NINTENDO SWITCH! ๐ฅ๐ฅ๐ฅ
Featuring:
- Gyro support for PlayStation 4/5
- Keyboard & Mouse support
- Customizable controller layout
- Retro Graphics Mode
- 60FPS on all platforms
@FulqrumPub@3DRealms
Episode 4, "An Anthem of Hammers" is out now! Don't miss great deals on Supplice and other titles on @HYPERSTRANGE Publisher Sale!
https://t.co/LzOUkOW9yo
Technical Artist Oleksandr Makarenko unveiled this stunning damage decal effect created for the recently released space-themed MechWarrior 5: Clans โ Ghost Bear DLC, created using Unreal Engine 5.
Details: https://t.co/GWS11Qh6xE
Supplice has been updated to version 0.3.1.2! New E3 secret content, GZDoom engine update and added support for Steam Cloud Saves.
You can find the full changelog here:
https://t.co/8lVLjTCVbm
I've been experimenting with some new animation methods, and I'm so excited about the results that I might have to redo all my battlers using the same approach.
#rpgmaker#indiegame