This is insane
Opus 5.5 built THIS detailed 3d world with a lot of weird creative builds in one prompt and in less than 8h!
Check it out here:
https://t.co/MOY4FpS7dD
(prompt is below)
Just thinking, if GPT-6 Astra-like models can successfully drive a real Toyota Corolla through an entire obstacle course,
certainly, the day is super closer when autonomous planes, rockets, harvesters, and fighter jets can also operate autonomously.
Than upcoming future will be completely driverless across every domain of vehicles!
Opus 5.5 cooked NBA 2K in the browser. Is that AGI?
Made with @threejs + @genex_games game-dev tools for agents.
You can try it here. We’ll share the source soon.
https://t.co/J4cyBaN7kB
Fable 5.1 and GPT-6 Astra have both now perfected the mensa norway iq test
for those who don't know, this test is more about vision and spatial reasoning
and they also have an offline test that isn't in the training data, which 5.6 terra had already perfected before astra and fable 5.1 perfected mensa norway
Turned my coastal demo into a cozy fishing game 🎣
https://t.co/iwdUMNhdvO
Catch fish, sell them to Joe and buy new tackle and parts for your boat from Marta by the boathouse!
Did a lot of additional iteration on the environments, plants, models and graphics, adding in more wear and tear to make it look more realistic.
Ran an optimization pass which improved performance from 60FPS to 100FPS, but I chewed up most of that adding in new features.
It's also now using native WebGPU to give the AI more control. I thought maybe it would struggle with this since Three.js code is likely much more common in training data, but it never missed a beat.
Anyways, this is my last update on this project. Wanted to see how far I could take Opus 5.5. Didn't really find the limits to be honest.
As promised, the #threejs Cyberpunk Project got an update, and the source code is now available. You can download it, learn from it, or feed it into your AI if needed. @sea3dformat and I documented every important aspect and created specific agent instructions with Do's & Don'ts.
Live: https://t.co/CRsedUgAIp
Source: https://t.co/2RVN71yXFF
If you find it helpful, please leave a star on GitHub ⭐️.
Thanks again to all the @threejsconf workshop participants. It was great 🥳 to meet you all in person.
Opus 5.5 medium, a few iterations later.
We got symbiote suit, better animations and models, and gameplay mechanics. City overhaul is still work in progress.
Again, made from scratch in three.js and blender.
AI is getting cheaper more quickly than any other transformative tech in history. At a given level of performance, cost has fallen ~47%/quarter since 2023.
That’s 4× faster than DNA sequencing, 6× faster than compute, 18× faster than lithium batteries, and (up to 1973) 54× faster than electricity.
Ever wonder what $1874.40 of Opus 5.5 tokens looks like?
Wonder no more.
I highly recommend watching the whole video on 1080p on a large screen with sound on.
Pay attention to all the little details.
- Birds flying and diving into the ocean.
- Cloth, signs and lights swaying in the wind.
- Crabs scuttling along the shore and burrowing when you get close.
- Fish swimming alongside the whale.
- Lights illuminating the dock at night
Then zoom out and see the entire island. Never dipping below 60 FPS at 1440p resolution.
Yes, there's a few bugs and visual artifacts, some textures need improving, the shorelines waves sometimes look funny, but these are so trivial to fix at this point.
FYI I'm on the $200 subscription plan. This used 59% of my weekly usage and took 2h 7h of API time using multiple subagents, about 8h in real-time.
There was extremely little technical direction here. 99% of my prompts were "Add X and Y" or "This looks weird, make it better".
It's a great time for hobbyists, bad time for professionals. This experiment has further cemented my view that technical creatives are about to experience a massive disruption.
Opus 5.5 is next level. I’m genuinely impressed by the three.js details.
I generated a playable boat scene through Japanese landscapes with dynamic weather, day and night lighting, realistic textures and 3D characters.
Live site: https://t.co/YMW4Zp52In
The water reflections, physics, scenery and architecture are insane. I could look at this all day.
I had Opus 5.5 recreate the city of San Francisco in Unreal Engine.
I powered everything in it (people, pets, cars, traffic, literally everything) with Jev.