The first version of the breakable object designer.
For my upcoming game, I want a lot of different destructible objects so I thought a visual editor might be useful!
#indiegame#gamedev#indiedev
@John84421387 Trace from the cam, and if it hits a physics object, grab that body with a physics constraint aimed at a hold point in front of the player.
Every tick, move the physics handle target to a point in front of the camera, pulling the object along with stiffness/damping until release.
Lately, I've been working on the foundation for breakable objects.
Here are the first two objects made with this system 👀
#indiegame#gamedev#indiedev#unrealengine
I'm back 😊
Today I started developing a prototype for a physics-based game where players can grab, drag and throw objects around!
Join me on this journey!
#indiegame#gamedev#indiedev
@John84421387 Trace from the cam, and if it hits a physics object, grab that body with a physics constraint aimed at a hold point in front of the player.
Every tick, move the physics handle target to a point in front of the camera, pulling the object along with stiffness/damping until release.