πHey guys!
Come check out our shiny new website!β¨
Learn more about exciting new things happening at @AmpersandGS
β‘οΈ https://t.co/gRTDV1NNA1
#indiedev#gamedev
Just spent the past week replacing our ease function approach with an animated sequence approach for our melee combatβοΈ
Really happy with the results
Been working on new melee weapon perks for #RobotRampage
Just finished up a perk that lets you reflect bullets with melee attacks. Extremely satisfying when things line up perfectly
Dropping in the update this Friday!
Got more of the Ampersand discord setup for Robot Rampage as we go more public with our pre-alpha π€π¨
join the community here and come along for the ride
https://t.co/Uqm80rAG1b
Basic grenades, start of melee combat with a simple queuing and combo system, and a touch of refraction to blasts for some placeholder #vfx fun. #gamedev#madewithunity#indiedev
This is not how the melee will be but couldn't resist having a play, haha. Also did a performance pass on the projectile handling so, with his temporarily upgraded pistol, Blobert is a force to be reckoned with.π #gamedev#madewithunity#indiedev
I am having entirely too much fun with the procedural animation on this little guy. Feeling incredibly grateful and fortunate that I get to work in #gamedev at the moment. #madewithunity#indiedev
I figured that if I'm going to be staring at a placeholder capsule while working on new character controller and camera functionality, it might as well be a bit more fun! π #gamedev#madewithunity#indiedev