My Palkia Vstar/Inteleon deck list that I made Top 4 of Melbourne Regionals with! Only card missing from this list is Pal Pad, which I would cut 1 level ball for. Other than that, there is nothing I would personally change from the list, it was insane. Leon was huge many times.
@AlanzqTFT@guubums Should do asymetrical top cut like pokemon. Everyone on the same record as 8th is seeded in. Depending on how many make, top 4 for example would be locked for top 8 whilst the bottom half plays
Only 2nd best Poppy at #RQSydney
Ended 32nd after swiss for some prize money.
Played pretty well, but a bad match up and a few bricked hands cost me the last % for the Metal Chase. Had a great time over the weekend with @SD_LovelySnOw@teamstackeddeck
Poppy is underrated ๐
Silver Tempest Format
30% bdif metashare day 1
40% bdif metashare day 2
Andrew Hedrick in Finals
Nick Moffitt loses in Top 4
Perfect Order Format
30% bdif metashare day 1
40% bdif metashare day 2
Andrew Hedrick in Finals
Nick Moffitt loses in Top 4
Time is a flat circle.
My ยซย pro player ๐คกย ยป read on the ban and the way it was handled
- I like the transparency and that they understood the mistake made when printing Draven in its current form
- Timing is a bit short but at least we knew it was coming so I dont mind too much
Cards
- Dreaming Tree was really stupid as it created a snowball effect that was unstoppable, leading to decks never running out or cards, being able to use it for free during both your turn and the opponent was way too strong
- Reaver was just not fun for the game, if your deck didnโt run spell based removal you basically had no way to win on that battlefield, and thatโs without talking about Treasure Hunter, Stellacorn and the Draven legend interactions
- Obelisk is likely the one that most of the playerbase didnโt exploit to itโs maximum but it is a ridiculously strong field and the deck @TalionHS and I built for Bologna and Vegas was entirely built around pivoting between different curves using this Bf and we would have continued if it stayed in the game, I could talk for hours about the deckbuilding implications it had
Now for the cards
- Scrapheap had to go or they had to ban Zaun for the simple reason that it was free to run for any purple deck and created the same issue as Dreaming Tree, this is the biggest nerf to purple as a color
- Red Draven is a massive hit to every red purple strategy as their curve is now terrible and the best 4 drop after red kaisa is now red rumble ๐ค lmao
Good hit, without that id have found a way to abuse Draven longer hehehe
- Called Shot isnโt that problematic gameplay wise imo, but it lead to games taking 40 hours and the opponent taking 20 mn a turn because they couldnt make a choice led to terrible experience in game, I dont love the hit and would have preferred to see Ezreal go but then the legend would be unplayable I guess :(
- Fof was disgusting, free card with no downside and infinite flexibility I dont understand how it was printed without restrictions and thank god it is gone, this card made punishing opponent impossible and was basically Reaver but worse for one power
Now for what I think was missed
- Brynhir is not fun, just not a well designed card imo, I think it should have been gone this ban, there are very little positives to it being in the game
- Aurora should leave, this card alone puts too much game design restrictions on top end and makes it impossible to balance late game units