Data analyst and biomedical engineer, pro gaming fan, writer. I like to cover Japanese gaming and helped translate Umineko. 政治関連のツイートは無視OK。Formerly shirokaisen.
Mamdani: Over these past weeks, countless Americans across all 50 states have participated in something larger than any single person.
We stood in lines that, in some places, circled the block.
From Brownsville, Brooklyn, to Brownsville, Texas; Brunswick, Maine; and Talkeetna, Alaska, Americans set aside three hours to go to the movies and see Nathan Fielder’s and Lance Oppenheim’s unparalleled new film, You Can See Everything.
And as we gather together today to sign the Community Opportunity to Purchase Act, or COPA, into law, I cannot help but feel like we are empowering tenants to do exactly what Elizabeth Holmes and Billy Evans claim to have devoted themselves to doing for one another: build monuments of love.
Netflix has spent the last 10 years trying to render movie theaters obsolete. i wrote about why they failed, why they gave up, and why abandoning their holy war on exhibition could save the struggling company from becoming obsolete itself.
https://t.co/XaRDlGfN32
really sad to see the brand that gave me a start in writing for a living closing up shop. been a long time since anyone I worked with was still there, but EG in a real sense *was* north american esports for me. continue to be amazed at how much it's a dead industry post covid.
@1004lights not sure! saw the trailer for it for the first time in yesterday's showing and wasn't sure what to make of it - olivia coleman is generally wonderful and it looks pretty unconventional in a fun way
people really aren't exaggerating, YOU CAN SEE EVERYTHING is inarguably the movie of the year. there are multiple moments where I felt as electrified as when Chase Infiniti slammed that car door last year. cannot be exaggerated how incredible it is.
@MattDemers yeah I literally spent almost all of last year with my 1 year old strapped to my chest wandering around my neighborhood (and China) so...yeah. wonderful stuff
@MattDemers what's so crazy about this game, and maybe it's just the way that I vibe with this type of presentational style, is that the opening half hour of DS2 with Sam carrying Lou made me sob uncontrollably even before anything *happened* in it. kojima just had my brain frequency.
@MattDemers sam especially I do feel like was directed to play as detached and space cadet as possible, and as the game develops it's clear that was an intentional choice by Kojima, and I was feeling it at times like he overdid it to a degree that distracted. but I think that was intentional
@MattDemers kojima's whole style really does feel like a visual novel, for better or worse, where the characters exist in a lot of ways to project their stories and their themes to the player in ways that often don't feel naturalistically like conversation but like their own different thing
In this era of artificial intelligence, it is becoming urgent to distinguish human art from what machines produce. There is an ontological difference, even before an aesthetic one, between art and what a machine can generate through statistical calculation based on millions of images created by others. Algorithms lack the spark of humanity. For this reason, the Church wishes to renew an alliance with artists and cultural institutions to safeguard our humanity.
I had the pleasure to once again help my boy Hamil on rezero. Was given the permission to do the storyboard and animation for this scene . Many thanks to Shinohara Masahiro san for the check on my part, to Haruka Sagawa san and Maho satsuki-san for the amazing corrections