In the "server update" Valve changed pauses:
Added network timers for unpausing (m_fUnpauseRawTime / m_fUnpauseCurTime) - a separate countdown before resuming the game.
The new CCitadel_Modifier_PauseUnPause modifier now remembers the player's view angle at the start of the pause (m_qPauseStartAngle).
This means that you can look around with your camera during a pause, but it will now return to its original position when the game resumes.
Via / DDLexpress
Reminder that Iโm going!! Yuppie!! If you wanna say hello donโt be shy, Iโm like a bug Iโm more scared of people lol! I got stickers of tomato goober to give and such as well! :D