@MGSMGN@HEITAIs I noticed this on the 'No place for hideo' box at the start of the game. I know they have removed the URL, etc from the box but the box texture itself looks better on the PS3. It's all blurry in the remaster.
@omega_force_EN I hope this doesn't replace the weapon system from the original and just adds to it. Being limited to 4 (5 in XL) weapons for each character with some base weapons being shared amongst officers was a great setup.
I really want as pure a DW3 experience as I can get with this.
@prettywhenblue Even with the combat. I've never liked what Crystal Dynamics did with it. @Flying_Wild_Hog would do better to build a combat system based around the Core Design systems. Use auto aim within Lara's fov and it'll allow for more dynamic fights.
@prettywhenblue It's bizarre how they can't even achieve something that Core Design did in the very first game. I know they aren't everyone's cup of tea but I feel so much more in control of Lara in the classics. The momentum, the weight and movement. Ironically feels more realistic.
@softdrooping@ifkate@AestheticGamer1 Chris was being reckless because he wasn't in the right state of mind to even be there. He was depressed, amnesiac, suffering hard PTSD and ready to check out. Piers is 100% at fault for dragging him back into the fight and expecting him to be perfect.
@LaraCrxft It looks pretty generic to be honest. I'd much prefer it to go back to its roots and use an auto aim or lock on so that you could better focus on manoeuvring in a more fluid manner.
@tdwkent@WCultureGaming Probably because despite coming first, current TR takes more inspiration from Uncharted rather than its own roots. Uncharted was inspired by TR but did its own thing to separate itself.
@LaraCrxft After all the crap that Crystal Dynamics have given us I really want to like this but it's just... Ugh. Doesn't look good at all to me personally.
@HOLLOWPOINTGRIM@RE_Games@redfieldcode The line doesn't bother me personally but of course it won't be there. Did you forget that they rewrote the scripts for the previous remakes as well?
@omega_force_EN Not really keen on the weapon fusion thing. It was fine how it was and one of the reasons DW3 still remains my favourite DW to this day. I was hoping for faithful DW3 experience with this remaster.
@thegranturismo One day I'd love to see the Ford Capri series represented in the game. My Dad had loads whilst I was growing up and I have a soft spot for them now. Would love to take the 280i around the track.
Forza Horizon 6 is already so much better than Horizon 5. My only criticism is that there aren't any Eurobeat tracks, absolute crime to not have any Eurobeat. #ForzaHorizon6
@RE_Games Finished Rank 5 earlier. I have absolutely no desire to ever do that again. Was not fun in the slightest lol.
Honestly, probably won't touch Leon Must Die again, replayability dries up quick on it.
Mercenaries however... here's hoping it's on its way!
@Figglewatts I find the desire for a lose state strange as it kinda defeats the point when games are littered with checkpoints that prevent any real loss these days anyway. Usually back to where you failed within seconds. It's not like games run on lives and continues anymore.
@GenePark The last GTA game where I enjoyed most of the radio offerings was Vice City. I've found it a bit 'meh' ever since.
There were a handful of great tracks in GTAV but I rarely heard any of them or they'd typically come on when you had to exit the vehicle 😂